
Welcome, apprentice of the mystic arts! The corrupt wizard Gaufroi has kidnapped your master, Mage Alguin, and you are the only one who has any hope of saving him. You may be an apprentice now, but to save your master, you will need to explore ten deadly dungeons, decipher mind-bending puzzles, avoid terrifying traps, and vanquish hordes of vicious monsters. Until you are able to wield every elemental power in the palm of your hand, evil remains ascendant! It is your turn now to sling gouts of flame, javelins of ice, arcs of lightning, and swirling tempests! Don your wizard's robe and begin your Mage's Tale!


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
https://www.youtube.com/playlist?list=PLAcm0FjXlx70tMcSXhT_4ixDdctgT1D_4 I know it says I only have .9 hours in this game but I have logged a TON of time ont he oculus release with revive. The time has come for all of the HTC Vive faithfull that have held off purchasing this game to FINALLY dive into what is my all time favorite VR RPG thus far! The Mage's Tale, from InXile, the makers of The Bard's Tale among other great RPGs, brings to VR something that we just don't really have still,. even after almost a year of being released on the Rift. I couldn't wait for the vive release so I got it and played on Revive which worked perfectly. This game pulls you in with amazement even with the InXile logo. Then the main menu screen. It's just,.. so... BEAUTIFUL! Lets break this down: Graphics: The graphics in this game are AAA for sure. I have looked at the VIVE version and honestly I feel
This game is filled with both awesome and terrible things to write about. To start out with the things i find terrible; the alignment of the hands is just wrong for the vive controllers, way off. whenever i look at my hands a lot of my immersion breaks. and whenever i have to pick something up my immersion is completely lost, very very clunky feeling. In fact everyithing regarding controllers is ways off from ideal. The movement is whats most annoying, the "free locomotion" is head oriented which is something most people looking for free locomotion just dont like. i personally hate it. The clunky controls flows onto the spellcasting aswell, its messy to try to change spell and everything is reached through offputting menues that dont work half the time. The spells are used by pushing your trigger and pointing. doesnt feel very magelike at all. The first time i started the game i couldnt
I was looking forward to the release of this game as I really enjoyed Vanishing Realms. I have played for 1 hour so far. Here are some initial impressions. I will update my review as I get deeper into the game. Pros so far Graphics-The graphics are top notch and the sense of scale is incredible. The magic looks spectacular! One of the better looking VR titles. Music-I dig the music. Has a very celtic vibe to it. The sound design is great. Lots of ambient and atmospheric sounds. Gameplay-Lots of puzzles to solve, the magic crafting is fun, battles with creatures are fun...think vanishing realms but with lots of spells and magic instead of swords. Locomotion or free movement is present. I get motion sickness at the drop of a hat so the locomotion works best for me. I played for 1 hour non stop and feel great. Comfort +++ for those who experience motion sickness. Cons so far None
Product refunded It has a good feel to it, but the locomotion isn't optimized very well. a lot of things in the game aren't explained very well and for 40 dollars it doesn't feel anything to brag about. I played for about an hour and though it had cool concepts and ideas that i would like to see in future Fantasy VRRPG's. It just felt very weak in overall design.
This game sets a new bar for VR. HIgh level of visual polish, great sound, voice acting, story, gameplay, you name it. It also has plenty of content for a VR game. I have played a lot of VR, and this is the first one that feels like a AAA title. If you like fantasy at all, or ever wanted to be a wizard, this is your game. Handily beats both Vanishing Realms and Karnage Chronicles (although I loved both of those, too).
A solid adventure with a lot to love, and one or two rough edges I'll break down my impressions into some pros and cons of the main aspects of the game: PRO: The combat is fun and dynamic and the spells work great CON: As the game progresses the enemies get more powerful, but you and your spells don't. Sure, you unlock some new attributes to combine, but they're almost never an upgrade. The 2 point limit is pretty ridiculous and only serves to make sure you never use any of the later potions. I pretty much stuck the whole game with the spells I made in the first hour with no reason to change them. PRO: Lots of varied and ingenious environmental puzzles all throughout the dungeons CON: Some of them are super finicky, making you think you got the wrong answer only because you didn't hit the right pixel. PRO: Plenty of collectibles as a neat incentive to revisit old levels CON: In later
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