
Lovecraft’s Untold Stories is an action RPG with rogue-like elements. Explore, improve your skills and gear, and fight cultists and creatures from the Mythos to stop the Old Ones’ plans in randomly generated levels based on Lovecraft stories. Madness and death await you—but maybe you can delay the inevitable…


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Español | |||
| Italiano | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Recommended, but only for die hard fans of the rogue, instant death, no save in a level that takes you hours to complete games. The moment they put a save option in the game, I'll continue straight away, because I like everything else about the game. Good vibe, colours, graphics, lore and inventory system. And I love "The strange place" where everything you discover and find with the different characters is nicely grouped. I respect the fanatical "hardcore" point of view, but I'm sure if it were a bit more accessible this game could be a really big hit, because it's damn well made.
This is a reluctant thumbs up, because Untold Stories is good---it just tries extremely hard to block its own shot. To start, every element in Untold's design conflicts. It's a twin-stick shooter, but you'll spend more time puzzling and backtracking than in combat. Walk speed is slow, and movement options are limited, and everything feels heavy, but enemies are fast. You need to use your weapons' rate of fire to achieve good spacing, and you need to expect to get hit. Traps are practically a blanket over the map, and you'll constantly be spending resources to top up your paltry health and cancel out status effects. You won't necessarily know what anything does until you experiment with it, because this game tells you very little, and this is a recurring theme: being punished super hard for not knowing better. Every level that isn't a prologue has a B route, which lets you uncover resea
ORIGINAL REVIEW: Some games using Lovecraftian horror use violence sparingly, if at all, removing your defenses to enhance the fear. This 2d top-down shooter/rpg game has you annihilate literally dozens of cultists in the first level with shotguns and molotovs that, for once, your character had the sense to bring. It turns out a steely gaze and a firm trigger finger were the solution to unknowable horror the whole time. While hardly scary, it's a great two-fisted pulp action version of Lovecraft featuring square jawed detectives, mad scientists, voodoo priestesses, and many, many bullet riddled cultists. Yes, you can get a Tommy Gun. In the first level, with some luck. Note: THIS IS A ROGUELITE, NOT A ROGUELIKE. If you die you start a new randomly generated level with the same items and equipment you started the level with. I enjoy this game greatly and find it especially cathart
This game has so many design flaws it's actually infuriating to play. Biggest one is the bleed mechanic - there are enemies that apply bleed on touch and run faster than you, and the only way to remove bleed is by items you find sparingly Also some dark floor tiles cause bleed too, and unless you have an item to remove the effect that gets reapplied constantly you die Second - the sanity mechanic. Why would you make every interactable item make you lose sanity? And the only way to restore it is via chocolate that is rare and also replenishes just a little. This mechanic makes you not want to look up into items and lore at all, because each piece of lore kills you, making you run through the game without actually checking the story. Third - why do chests that require a specific key drop even less than random containers in the world? These chests are not even worth it Fourth - the prices
Literally the only reason I'm not recommending a game this fun is because the developers are being incredibly stupid and hardheaded about allowing a save-on-quit feature, offering up only nonsensical excuses as to why its reasonable to expect people to play a several hours length level in it's entirety or lose all progress. Absolutely ridiculous. Update: As of April 2023, the aforementioned remains true with the dev staunchly defending their asinine decision. Avoid.
Lovecraft's Untold Stories by the developer LLC Blini Games impresses with charming Unity Analytics and a game that behaves differently than you would expect at first. What does the product do? The game is based on the Unity engine. During the initialization, a telemetry service is launched which sends various hardware and software data from users to Unity Technologies. Unsolicited. Since Unity itself uses the services of Google, LLC, the BigData company also has some of the pie. Who runs the product? Developed by LLC Blini Games (except placeholders and few "social media" addresses, no website), published by Fulqrum Publishing. Behind the name Fulqrum hides 1C Entertaiment of the 1C Group, which in turn sold its computer game division to Tencent Holdings Ltd. Where are the service providers located? 1C Company - ul. Seleznevskaya 21, box 64, 123056 Moscow Unity Technologies - San Fra
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