
Avernum is one of the great tales of indie gaming, an epic series of fantasy role-playing adventurers set in an enormous, subterranean nation. Avernum is a land underground, a subterranean nation full of rogues, misfits, and brigands, struggling for survival and wealth in the monster-infested darkness. Avernum 5 is the second chapter in the Great Trials Trilogy, three games that tell the tale of this land’s struggles in the face of powerful forces that seek to destroy it.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
An incredibly mixed bag. Its very deep stat system and occasionally interesting challenge areas and boss fights are quite good, but ultimately these highlights are overcome by extreme linearity, way too many trash mobs, next to no plot, and one of the worst cases of hitpoint bloat I have ever seen in a game (late game there are some random enemies with 4,000 hitpoints. Given that the average character can do 50-100 points of damage per turn, you can work out the problem here). I really love spiderweb games, so I hate to bash this, but this is probably their worst. Of couse I still forced myself to finish the whole thing on torment difficulty, but that's only because I'm a total OCD, power gaming, masochist (and for all the game's faults, it is refreshingly difficult). Normal people who demand things like "enjoyment" and "entertainment" from their video games (novel concepts, I know) ne
An excellent albeit barebones RPG from Spiderweb Software. While Avernum 4 was super difficult and some what hard to follow, in this iteration you play as Empire's scouts, and then the fun really begins. These games are difficult, combat wise you'll get your teeth kicked in if you're not careful or prepared. I had a warrior, an archer, a mage and a priest. Having this setup was instrumental to my easier playthrough. You must be aware of what you pick and their stats, as experience may be gained or lost and handicaps and advantages can make battles hard. Exploration was just supreme. It's the best part of this game. Stumbling upon a crypt or a thief's hiding hole and the brief description was the most enjoyable aspect of this game. So many times did I just clean out the entire map to get the best items and supplies (and really, you'll need to!). The choices in this game are suprigins
I love the saga, the storytelling is fantastic and the atmosphere fascinating. The hints to the next chapter are nice and the characters pretty well structured as usual, However this episode loses an important ingredient, which made Avernum a game so beloved by its fans: the sensation of free roaming. Normally it's the player deciding in which direction going and how to proceed the story, which has several main plots. This time instead the player is obliged to follow a single path, made by consecutive areas until the final one. The torment difficulty is praticable until a certain point, which I don't reveal to avoid spoiling, but then you are practically forced to switch to a lower difficulty not to be trapped in the middle of the game. In any case a must of those who followed the full epopea, but in my opinion the worst chapter so far.
I previously gave a fairly harsh negative review of Avernum 4. Some - but by no means most - of the criticisms in that review have been resolved in Avernum 5. The A5 engine is better than the A4 engine. However, it is still by far more cumbersome than the old A1/2/3 engine (no auto-combat; keyboard support is still lacking). And I'm still miffed that they took away the town/outdoors distinction. The plot is new and reasonably interesting - certainly not a boring reskin of A1 like A4 was. However, it's also somehow more linear and railroad-y than A4, and that's a real black mark against this game. Earlier Avernum games have had their railroad-y segments, like the passage to the Vahnatai lands in A2, but these segments worked because they didn't last the whole game - they induced a sense of urgency and danger for a short time, but once the danger was past, you were free to roam the open
I have nearly 500 games in my Steam account, and the vast majority of them are still unplayed. So now I'm dedicating an hour to each of these games and writing a series of One Hour Reviews. An hour isn't very long to judge a game on, so think of this as more of a first impression, and take this review in the spirit in which it's given. Be sure to read other reviews from players who have spent more time in the game. One Hour Reviews - Game 17 Avernum 5 Purchase Date: 7/11/2013 Spiderweb Software makes a particular kind of game. You can think of it as a spiritual successor to old school roleplaying games like the early Ultima games. All of their games share this in common. Over the years the engine has changed somewhat between their games, but the core gameplay and inspirations are pretty much unchanged. If you've never played a Spiderweb Software game before, this probably isn't the b
Just a short review, which I have to write, so I can recommend this game (and I will post the same review at Avernum 4, 5 and 6 pages). After finishing the second Avernum trilogy (4, 5 and 6) I can honestly say, this was one of the most rewarding roleplaying experience I had in a long time. I played a lot of rpg titles, from classics like Eye of the Beholder, Ultima 7 and Infinity Engine games to newest games like Skyrim, Mass Effect and Dragon Age series, and although Avernum does not have fancy graphics, I still think this series is one of the best rpgs ever. Avernum has great setting and story, great playability, decent length (about 100 hours) and many sidequests and secrets. Leveling up system is balanced and nowadays almost forgotten turn-based combat is a welcomed change from flashy action oriented battle systems. An old-school rpg which proves, that doesn't need "ultra high det
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