
Blackwood Crossing is a story-driven first-person adventure game. An intriguing and emotive tale exploring the fragile relationship between orphaned siblings, Scarlett and Finn. When their paths cross with a mysterious figure, an ordinary train ride evolves into a magical story of life, love and loss.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Quite a short game (2-3h depending on your exploration curiosity and achievements hunt), but the story/narrative is pretty great, full of both emotions and strangeness : a sort of mix between Donnie Darko, David Lynch and Alice in Wonderland. Dialogs and cast interpretation add a nice touch of feelings to the characters, and even if you can start figuring out the outcome early on, still emotionnally touched in the end. No gameplay per se (some puzzles and logic), but I definitively don't regret having gone through the emotionnal ride.
On February 3, 2015, I lost my little brother to an automobile accident. For years I've held the scars and regret that followed as have my family. He was 17 years old. A football star for his high school, German Honors Society, Beta Club, wrestling, and letters from colleges all over the US wanting him to check them out. He had so much, and then he was just gone. 2 and a half years feels like an eternity as sometimes I struggle to remember his face or his voice. Only photos keeping his image alive. This game had me in tears nearly all the way through till the tears felt like acid in my eyes. It was heart wrenching for me. When we were on the island, I begged in my head for me to take that lighter away from the tent so Scarlette wouldn't have to go through this, though she had anyway. There was no fixing what had been done. And I don't know how the mom or dad died, but regardless, this is
"Sometimes we push people away without meaning to." Have you ever regretted the choices and events in your life that caused a distance between you and a loved one at some point, imagining how you could go back to fix it all in your head? That's the premise of Blackwood Crossing, a surreal firstperson adventure game about rekindling a neglected sibling relationship. If you're a fan of games like Alice Madness Returns, Papo and Yo, and Brothers, this two and a half hour game should be right up your emotional alley. You play as Scarlett, the older sister of Finn. You start off on a train which is the most recurring location as it gets transformed and twisted in surreal fashion to become a forest and then end up on Finnland ("there already is a Finland"; "mine's better"). You two seem to live with your grandparents, your parents being slightly out of the picture. Finn can't remember what
Blackwood Crossing The story certainly had promise and touched on both common and difficult subject matter. I felt I should have been more moved however, and although sympathetic to the events and interested in the outcome, fundamentally it felt flatter than it should have done. Pros: 👍 Excellent Visuals 👍Superb soundtrack and sound effects 👍Professional voice acting 👍Achievements Cons: 👎Too short. Only 2-3 Hours of playtime. 👎 Characters aren’t developed enough and therefore the story didn’t feel as emotional as it could have been. 👎Main character walks too slow. First Impressions We all suffer from some sort of regret in our lives. Whether it is something trivial like a bad decision or something more serious. This game explores the actions of a sibling towards her brother viewed through his eyes. We start off on a moving train and Scarlett is sitting with her brother
The longest train I've ever trudged through. I thought the story was good. I didn't feel completely invested in all the characters. I think there was a missed opportunity to add more feels to the game. I'm disappointed with rabbit boy's role in this game as I felt his character could have been much more (I kept thinking of Donnie Darko). It kept feeling like it was getting close to being a great story but never quite crossed that line. It might have been a combination of the restricted fov in first person and the characters movement that was unpleasant at times. Aside from that, my biggest complaint about the game is how frickin' slow the character walks, especially when having to backtrack. I'd have preferred faster movement even if it meant completing the game in less time as I would have come away more satisfied in the end. Perhaps it was intentional to make sure people play beyond t
This is only a negative review because there is no option for "Mixed"; had the game been a little bit longer (I finished it in one sitting), a little bit cheaper, or had provided more story resolution in the epilogue, it would be a positive one. I have the same problem with this game as I do with Doki Doki Literature Club: It's too short, so it feels like a vertical slice demo or tutorial level for a much longer, much more impressive interactive storytelling experience, rather than a full game. What is here, is well-executed; from the music, to the voice acting (seriously the music & VO are the best parts), to the story, to the game mechanics involving matching scattered conversation partners or manipulating fire/shadow to unlock new areas are engaging, even the graphics have a youthful charm I enjoyed. Ultimately though, this is like buying a pre-packaged sandwich from an airport ki
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