
From the creators of Nidhogg, murder hordes of monsters in this 2D platforming autoshooter with a killer soundtrack. Collect Blood, gold, and bones to increase your powers. Can you survive the Blood Dungeon?


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Ucraniano | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
If I was one of those ppl who gave negative reviews pending an update, I'd do that here. (keep reading) EDIT 2: The updates HAVE started coming and they're addressing much of what I moan about, such as the boss 2 wave (which I incorrectly said was always the same spawns) being a hard wall early on. Still big balance issues, some of the in-game goals are wack (Max leveling stat ups) but I love the game and do reccomend. The bones and loop and art direction are all so good, but the balancing is crazy trash garbage. Each level has 3 bosses who show up. Everything feels good in the game until around boss 2, at that point every level gets a flood of the exact same DPS check enemy (Banshees) and basically 90% of builds will fail. It doesn't feel great leveling up a few times and going 'nah, this won't do it.' over and over. The achievements seem to show only 18% of players beating the easie
The frantic platforming of spelunky, the waves and evasion of vampire survivors, the humor of Isaac. Hell of a combination.
this is a fun game. it's quite similar to mega bonk if you're into that. not super deep but just a good time. my only criticism is that there is no invulnerability or easing back in after selecting an upgrade. this is more of a problem than in other survivor games because sometimes you level up in mid air while above hazards. if this could be tweaked I think that would be for the best
I am on 76% completion, almost got all achievements on steam and decided to write a review because of the criticisms I read about the game. I think some people are missing the point about Blood Dungeon. I'll start by saying that the game has undoubtely some balancing issues - Krug feels really bad to play compared to the other characters, him beign so big is a huge debuff and does not have enough hearts to compensate it. Also harpoon is such a bad weapon that I don't see the design vision behind it. - Reaching level 15 is a bit too hard considering that it's required to unlock upgrades with each character. The main problem is that the run ends immediatly after killing the third boss, so unless you purposefully stall the run by avoiding killing it it's impossible to achieve, even with blood focused charms and spells. An ideal solution would be to add an endless mode. You should probably
This game is already sick. Artstyle is great and actually feels unique combared to other bullet heavens. Love the characters. It's extremely hectic and the runs are usually over to some bullshittery, but that's the nature of the beast, the runs are supposed to be quick and short, love that about it.
Game is a very fun take on the Survivor genre. My only concern at this point is the amount of content in the game. Playing for 3 hours, then seeing 34% completion was a bit of a shock for this kind of game
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