
Ooblets is a farming, creature collection, and town life game where you build up your farm, befriend townsfolk, grow ooblets, and have dance-offs.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Alemán | |||
| Francés | |||
| Spanish (LatAm) | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I have no idea what's going on most of the time but I grew some Pikmin lookin' guys in my yard and now they're having a dance battle with the neighbors and honestly that's pretty cool.
I've seen a lot of (valid) criticism surrounding what people call "cozy games." Games that you play at your own pace, often involve entirely low-stress encounters, and piggyback off of the 'cozy' aesthetic. I'd say that Ooblets fits under this category, but as a glowing example of what I WANT with this experience. Since I'm super autistic, I'm not skimping on the details. Here are the multiple factors that drive me to recommend this game to ANYONE: 1. The "cozy" aesthetic. Let me get one think clear, this game doesn't simply come off as 'cozy.' Describing it simply by that one term isn't fair to the energy the developers created. The game is weird, silly, charming, and much more. Of course any game with farming as a primary mechanic is going to feel cozy, but when little creatures sprout from seeds you planted, of course "cozy" isn't all you're getting. 2. Ooblets. The game is CALLED O
Really cute game! I think the best parts for me were the graphics and the concept. This will mostly be a negative review but please read it to the end to understand where I'm coming from. Unfortunately, didn't really turn out to be my cup of tea. For one, the gameplay (imo) is pretty shallow and not very well designed and balanced. For a few reasons: 1) In the early s†ages of the game, my time was spent wandering around the pretty small map waiting for resources to respond, because I had nothing else to do. After watering your crops and talking to the 10ish NPCs around the map, your choices are between picking up garbage, fishing, and dancing against wild ooblets. Picking up garbage takes about 5 minutes tops. You can't actually fish up any fish (you fish up resources instead), and ooblets don't want to dance against you if you don't offer an adequate tribute, which is often a crop you
Preface: I have about 45 hours in Ooblets on Switch (3/4 through story), which is a great platform for this game but also I am excited to go from 10 second loading screens to 2 second loading screens! I've often looked for my "holy grail" casual game - ie. a game I can pick up when I only have time to play for an hour and still feel satisfied, a game that I can put down for 3 months and come back to later without feeling lost and unsure of what I had been doing, a game that is relaxing and lets me set my own goals. Ooblets, more than any other cozy game I've played, is exactly that for me. While there is a day-night cycle, I don't feel the same time pressure in Ooblets to complete everything in one day that I do when playing Stardew Valley and I'm not trying to constantly min-max my profits; I generally have goals in mind (make money, collect all the furniture and clothes, maybe someda
autism gang rise up this game is for you
Although I really enjoy the game, I dislike how the devs talk to the community. Plus they didnt communicate that the game was done (or not done) and the ooblets community is left confused.
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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