
Two Brothers is an Action Adventure game that features a classic Gameboy aesthetic. You play the role of Roy and Bivare guarder, two scientists who are researching the origins of life. While researching, Roy is met with a terrible fate, and has a near death experience. While Roy is on the other side of death, he visits an afterlife filled with beautiful 16 bit colors. Now that he has experienced this visual glory, he becomes obsessed with bringing the colors from the afterlife in to his mono chromatic world.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I so want to recommend this, but I can't quite do it. This game is a love letter to classic 8-bit gaming, and more specifically, the Game Boy. While the game plays most similar to The Legend of Zelda: Link's Awakening, it also has references to Pokemon and Final Fantasy. Since the Game Boy was one of my first gaming loves, and Link's Awakening my favorite title on the system, the game just hit me hard with its nostalgia hammer. The story has some very profound, and dare I say it, vaguely religious themes, at least what I played of it so far. The writing is easily the game's strongest aspect. It's full of refernces to classic games, but it also contains a great deal of pathos and questions about death, science vs faith, and the afterlife. The soundtrack is good as well. But this thing has more bugs than the last two Bethesda games combined, and even compared to the games it tries to
A year or so ago, I made a horrible decision and did a complete Let's Play of the other game developed by Ackk Studios - that being YIIK: A Postmodern RPG. That game is pretty well-known for how bad it is, and how many times it references this game. While it hasn't been available to buy on Steam since 2015 or so, I was able to find a key for it and then started doing a Let's Play of it. Two Brothers is an overhead action-roguelike (sort of like BInding of Isaac) only instead of collecting items to power up, you read through a script that sounds like it was written by someone who doesn't speak English and used a machine translation (even though the writer is from New Jersey) and try to avoid permadeath in the form of softlocks and game-breaking bugs, some of which can also break your save. The game was Kickstarted in 2012 and rushed out for a late 2013 release, and I'm pretty sure no on
There's a lot of bugs, which is sad because I like the story and the world design. The combat system is boring and usually it seems like buttom smashing is more efficient than actual strategy. I've got stuck in moving walls and I've been stuck forever in mid air because some rats were standing under me and I couldn't fall all the way down from a ledge. Some graphics layers are in wrong places. The water animations only work in places where there are splashes, otherwise it's the regular walking animation. There seems to be no other way to get back to main menu than to restart the game. Anyway, I hope they fix all this. Other than the bugs, I really like it. Seems like they forgot to playtest it completely.
This review has spoilers. This game was so bad that I decided to write my first review. I played for about twenty minutes, and then it froze. In that time I got through the prelude and finished the first dungeon and fetch quest. To be honest, I nearly dropped it when Loving Wife died moments after her simpery and bland introduction, towards the end of the tutorial. Sluggish text cannot be skipped. UI design, even in the configuration menus at the start of the game, is poor. Conversations awkwardly remain on-screen even after you have moved to a different room, leaving no context for the hanging text. Maps are too large and often leave you wandering through a featureless landscape with nothing of interest to look at on-screen, scrolling for page after page. Other design issues, such as unfair/pointless traps, make the gameplay boring. For me, the storytelling didn't work very well, eit
Can't believe I'm finally playing this a decade after backing it on kickstarter. Not much point in reviewing it now. It's such a strange game that it's often difficult to separate the legitimate bugs from the overall glitch aesthetic. There are real puzzles, and there's the puzzle of trying to complete the game without ruining your save file. A couple boss fights, I'm not sure if I was having the intended experience, or if I just cheesed my way through something barely functional. I love it. It's unique and weird; the characters are likeable and human and the story is interesting. I've had to grow a new organ dedicated to patience to keep playing, but it's been worth it. And for a story about a Gameboy world discovering colors that shouldn't exist, it really looks the part. Feels like a dusty bootleg cartridge of a game that was never released...
Very, very clever Zelda-like game. Tells a good story while affectionately poking fun at older games and using the pseudo-GB format to do some interesting things. Decent length so far, gameplay is pretty good (if "clunky" much like older games often would be), and the music's great. Unfortunately, it seems to have a fair number of glitches, mostly related to collision detection; just be careful and consider backing up your saves every once in a while. (The game autosaves very frequently, so don't worry about losing progress if you have to restart it.)
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