
Homeseek is a post-apocalyptic survival base builder placed at the beginning of the next century. There is almost nothing left of the Old World. Overpopulation, environmental exploitation, and complete disregard for nature resulted in the depletion of drinkable water by 2040. It took less than 15 years after that for the complete annihilation of our civilization. But a few lucky souls survived the destruction inside enormous bunkers. Now they have to get back to the surface and rebuild civilization.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Spanish (LatAm) | |||
| Polaco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's Frostpunk on rails, but missing a lot. I was really excited for this game as I tend to like these games a lot. There is a lot of promise here, but it really falls short. The game plays way to linearly. There really aren't even choices in how you approach a particular problem. Each scenario introduces some new gimmick and you have to do exactly what the game wants in order to survive. In other survival games the players has options on how to handle each of the main requirements (housing, food, energy, etc). Each choice usually has drawbacks, so it's up to the player to decide which is best for their strategy/situation/play-style. This is not the case in Homeseek. You will have to build what the game wants you to research and build as they don't even give you other options. This takes away the strategy element of the game entirely - hence why it's on rails. There are also a lot of
A very light weight colony sim, which seemingly focuses on water as the main scarce resource. Water is not only needed for keeping your colonists alive, but it is also required for irrigating your farms. Thus, it introduces several mechanics for obtaining, refining, and distributing water. My issues with this games are as follows: - Your colony will only consist of about 30-40 buildings: 5-7 Houses, 2-3 water pumps, 2-3 water refining buildings, 1 research center, 1 scouting building, 1 community center, 1-2 med posts, 1-2 farms, 3-4 water depots, 3-5 water towers, 1-2 food depots, 2-3 power plants, 1 food distribution building and 1 water distribution building. So there is not too much to build; you cannot even create more buildings, since the amount of building material is very limited and water pumps and farms can only be built on designated spots. There is also no variety in buildin
This game is heavily based off Frostpunk (even some of the sounds are the same!) - however they haven't really hit the mark. Frostpunk delivers a complexity and difficulty in a survival sense brilliantly - letting you choose the best way forward in each situation, at the potential sacrifice of people or tech, etc. Homeseek just throws huge amounts of seemingly complete randomness to make the game hard - which takes away from any 'success' or 'progression' you may be feeling. (I feel if you played through multiple times you could learn the progression of each map - but that gets boring real quick). The way the town building progression is managed is very frustrating - and the water supply-chain connecting is rather finicky and un-intuitive - so the first time you build anything you usually get it wrong and have to rebuild (wasting materials). Add to that the few unseen nuanced bugs in
Things I can point out -Great story -Excitable Intro -Nice graphics for a Strategy game -Hard to finish -Great to see a finished game and not another Early Access , really refreshing to my eyes Will update my review when I progress little bit more Overall a good game to give a try if you liked Frostpunk
This game has good bones but I just can not enjoy it right now, no matter how hard I've tried. Everything feels to much like a linear puzzle and race to exit the chapters before resources run out. Way to hard to find areas to build anything you have researched (like places that improve water quality) and people die and leave way to easily. If the maps were maybe 25% bigger, events slowed down just a little and resources were doubled. I think it would be much more enjoyable game, then just adding more social situations for increased challenges. Just my opinion.
It's not a survival game, or a city sim, or any real combination, despite its surface appearance. It's really a glorified, linear, puzzle game. There are so many scripted events, and so many little things to juggle, there's basically only one way through, with little to no wiggle room for actually playing it like any kind of sim game. It's like playing a 'choose you own path' adventure where 50% of the paths lead to death with no real way to tell beforehand. And there's so many cascading death spirals that you often will waste time on a hopeless trajectory before you realize it. It's too bad, because the graphics are good, the setting is interesting, the expeditions mechanics add some variety.
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