
The Legend of Sword and Fairy 7 is an action role-playing game developed by Softstar Technology (Beijing). The story revolves around a conflict encompassing the three races of humans, gods, and demons. The combat system has undergone major changes compared to previous games in the series. Instead of a traditional turn-based system, it uses third-person real-time combat.
Xiu Wu, a deity warrior tasked to hunt down the fugitive leader of the celestial rebel group Heavenly Demons, infiltrates the Demon Realm but was detected and attacked by Garuda soldiers. Fighting off waves after waves of pursuers, Xiu Wu concludes the mission is a failure and decides to retreat but does not have enough spirit energy remaining to activate his magical Chunzi Sword and open a portal back to the Deity Realm. After managing to escape to the Yanbo Spring, one of Shennong's Nine Springs and a forbidden area to the demon tribes, he was intercepted by the demon lord Chonglou, who critically wounds and knocks him off a cliff towards the magma below. However, Chonglou decides not to really kill Xiu Wu and uses the dropped Chunzi Sword to open a portal that allowed him to fall through to the Human Realm.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Simplified Chinese | |||
| Traditional Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm Chinese and I played these games since the early 2000s, they were never technically great even back then, I've always treated them as more like visual novels, interactive movies, that kind of thing. Only later I realized these are basically Chinese Final Fantasy (since foreign console games were not accessible in China back then). Despite being one of the most well known Chinese games, you shouldn't expect AAA quality here, it's more of an indi game, which I think is fair for the half price it's asking. So like I said this is Chinese Final Fantasy, but smaller in budget even compared to older FF games like 13. Animations look stiff, there's no interactivity with the environment, RPG/combat elements are pretty generic. The game runs.. ok, not great but since it's UE4 it can't be too bad either. Currently the issue with performance I believe has to do with asset fetching, whenever th
I've been a longtime fan of the Sword and Fairy franchise, going back to the first game that started it all on DOS. I wouldn't call myself a diehard fan or anything like that, but I've kept my interest in the franchise going over the years as games and dramas come out one after another. Let's get the good out of the way. The series in terms of graphical presentation has come a long way. This game is absolutely gorgeous in every area with RTX enabled and DLSS does maintain the framerate quite well. The soundtrack, while a bit light on tracks is decent. Instrumentation is excellent and the music does add to the overall presentation and give you a sense of belonging. Character models are very well animated and the in-game cutscenes are also well made. And...here comes the not-so-good. The game is 100% linear, you don't have any influence on anything and invisible walls are present everywh
Why do people complain about this game being cutscene-heavy? Are people's attention spans that short nowadays? This is nothing compared to stuff like the original Final Fantasy X or Kingdom Hearts, with their unskippable cutscenes that were much longer (yeah yeah, he'll never take Kairi's heart, I get it). I'm really satisfied with the amount of cutscenes this game has, and I honestly don't get why it's such an issue for some people. Go play some text-heavy SNES or PS1 games. I highly doubt you'll complain about this game's cutscenes afterwards. Oh, and "really satisfied" is how I could describe my whole experience with this game so far (12 hours in as of writing this). The graphics are gorgeous, gameplay is incredibly fun, the main characters are likable, and the story is really enjoyable so far. And the freaking music! My one critique is that the English localization is not very goo
Bought this based off the digital Foundry review of it and i was NOT disappointed,
Pro: * Good Story/Gameplay/Great Music * English Sub (not many Chinese game have this, so I'm glad it have this feature to reach a wider audience) Con: * English Sub - the sub is not great, but the mistake can be pretty funny. As someone who understands Chinese, there are times it gave me a headache trying to read it while i listen to the audio. Makes me want to edit it while I was playing. * No setting to change FPS * Not very optimize * Could use marker to indicate where a side quests can be found on the world map * Also would have appreciated a way to find the codex entries, good thing you only need 70% for the achievement * Music sometime is way louder than the voice, all the Chinese games I've played so far have this problem Overall: I still recommend it for people who enjoys Eastern Culture and a good story.
This is a bilingual review in general especially for English Reader. Graphic (画面): 9/10 Combat Mechanism (战斗系统): 6.5/10 --- Overall is okay, the enemy does not feel being hit most of the time especially for the boss fight Music (音乐): 100/10 --- This is so perfect, such than it's enjoyable even if I need to pause to do something else where the music is very comfortable as usual work or sleep in most cases. Optimization (优化): 7/10 --- Light Trace is not making a lot of differences in many/most of locations, and it will lower your FPS significantly (take up too much from GPU) --- PS: I have 3060. Note: The facial expression (面部表情): 1/10 --- As what it means, no facial expression was properly designed. This is part I believe that developer will gradually improve their design. Special Note: This is not a causal fighting game, and it is more like a sword and magic world with storytellin
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