The wild west just got a lot more wild. Fight off steam-powered machines using your arsenal of modified western weapons. Use abilities such as shields and slow motion to get the upper hand and Room-Scale VR to duck, dive, and crawl behind cover.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I was real excited to finally see a shooter that actually had some cover, because there have been about 30 Vive shooters where you stand in the open with nothing to duck behind, and ducking behind things is fun. Unfortunately, in its current state, Cogs and Cowboys is extremely clunky and not enjoyable in the slightest. You'll watch the trailer and think of exciting cowboy action, rapid-firing away with dual revolvers like classic cowboy fare, but in reality the the gameplay is bland and unenjoyable, with many major flaws. [Note: At the time I wrote this review a major issue was that there were all kinds of delays on your rate of fire, although supposedly some have been fixed since.] *The weapon selection system uses a great idea, but the execution is very poor, so it takes intense concentration and several attemps to change weapons. The first robot has always started shooting at me by
Good little shooter, makes a refreshing change from shooting zombies, just needs more levels/areas. Good buy tho
Have not played much of this game and probably won't. It is not bad however, it has nothing unique about it. Its just another one of those stand and shoot games. It was not bad but was not great or unique. 4/10
Not realy ready in so many ways...Sound popped in and out and the shooting was dodgy...It may take awhile to get some improvement but my $5.99 should show that I am in and waitng for someething better...I too was excited about a western themed shooter but it did not fufill its promise..
Hi, First of all, a good start for an early access game. here are my suggestions/notes for future updates based on the first try of the game: - weopon sound doesnt fit the game. I would expect having something more powerfull/smoother relying to the weapon-sound that shows "hey, ive got a gun! Currently it feels like a 8bit sound-compilation. - for myself i feel like some weopons miss a reloadsound, eg sniper or the double barrel needs an additional sound when ammo is "getting back" - personally i dont like to drive around the trackpad to reload a weopon (it always gets annoying when the game has reached a specific speed level) - when the music/sfx volume is being reduced (out of the game) and the game has been restarted, the first couple of seconds are on a wrong volume and gets lowered afterwards. - the weapon-menu ... well, for now i cant say whether i like or hate it :). only notice
https://youtu.be/ZcTid2Jtmws A prime example of a title going EA too soon. Was disappointed when I thought it was free. After remembering that I paid $5.99 for it. Getting out of the game to see a dev console covering 1/4 of the game window was not a happy moment. Granted I could have closed it but there's no indication that it's there inside the game and it didn't pop up until after I put the headset on. Overall, this game is not in a state where it should be in EA yet much less should it be charging for the experience. I get that EA titles should be buggy but this isn't a release candidate build it's a dev build. Something I would run locally to test, not release to the public. Even as an 'EA' title. Focusing solely on the working wave shooter gameplay: The weapon swap system is awkward and clunky. The weapons themselves didn't feel good. It didn't feel like aiming was something
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