
Star Fetchers: Pilot is part 1 of a journey following two inner city thugs as they take on the hardest gangster there ever was. Star Fetchers is an adventure huffing on the fumes of 90's midnight TV, delivering a story paved with bizarre scenarios, ugly characters and high paced action. Follow the gang "The Thornz" as they crawl out of the slum and make it to the top.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Ucraniano | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
"My name is An-C. I'm a generation one high-frequency trading android, first of its kind with a computational power of twelve million computations-per-second, with the intent of socialising the digital aspects of modern economics. In the wake of my creation, a shift of power could be felt throughout the nation; countless jobs within the economical ecosystem tilted into obscurity because of me. Countless protests against my installation was held, but was ultimately fruitless. On the morning of the first of September three years ago, I was installed in the main building of Goldman Central Bank. They put me on an almost empty floor with only twelve other people working there, with most of them having jobs to accommodating my different needs. From that point onward, the world just looked on in awe and horror as I dominated the economy. The Economical Elite was at this point obliterated from
Katana Zero meets Hotline Miami and MS Paint
It's like somebody put Hotline Miami and Night in the Woods into a particle accelerator and smashed them together at relativistic speeds
Something tells me this game is going to have one of "those" fanbases.
after playing through this I have mixed feelings. the story, world and overall asthetic are friggin amazing, the major issue I can see with this game going forward is that it's extremely janky. the idea of weilding a sword with the mouse to slice up opponents in a fast paced action game is amazing but it still needs allot of refinement. its very ambitious and sometimes it really does shine but something about it is just off. the cutting doesn't have much force behind it and the way enemy's defend themselves feels a little too predictable. maybe thats because this is the earliest parts of the game but the combat just isnt all that satisfying and it feels like more of a chore than anything. I would often just want to rush through the combat too get to the dialogue. at the end of the day I feel like this would be an amazing animation series or a webcomic but to truly thrive as a game it n
Bury us in the backyard. All 46 of us. In one grave.
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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