
A spin-off in the Atelier franchise featuring characters from past games. The game focuses on town building and management. The main character is not an alchemist, unlike the main games in the franchise, but she can work with them and let them manage an atelier in town making it their own. Gust hopes to make this game its own series in the future while working on the main line of Atelier games.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Traditional Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Looking for a relaxing way to pass your after work hours? Thought about getting warm and cozy with the cute anime girls from the Atelier series and having a fluffy time? If the answer is yes, then you best turn around and walk away from this game right now. Nelke and the legendary alchemists is a mixture of town build up, a cluttery production management simulation, and character centric relationship narrative. And it is merciless. There are time limits for your current main mission and they are rather tight - if you fail it's game over, if you pass you get the next mountain to climb put right infront of you. There are also time limits for every type of sub mission. Every turn consists of two phases: Planning of your workdays activities & building new things, and your free day where you do research, visit people to build a relationship and go explore the land around you. During work
Alright, I love the Atelier games and often I would disregard the fact that the PC ports are rather cra.ppy and this one isn't an exception. But let's forget about the quality of the port and talk about the quality of the game in itself. An Atelier game that has nothing to do with being an alchemist but instead placing request at an atelier for an alchemist to synth items for you. An Atelier game in which you can't go out and gather what you need but instead you just choose a map and let the game run for a couple minutes in which you can't explore/move around and you can only see the characters walking and chatting and gathering items automatically. You can't explore the town/city you're building either. You can't walk around and come across your town's people or any character. To visit them you need to choose them from a set list and they'll appear in front of you, that's it. You basica
Trying something completely new worked pretty nicely Short Video Review Another Atelier game. How many are there? I’ve lost the count. But I’m happy about this. Nelke & the Legendary Alchemists is quite different from any other Atelier games. This is a spin-off and I was afraid it will suck but in the end it worked pretty well. Game makes a great first impression. You instantly get greeted by awesome soundtrack and you know you’re playing an Atelier game. The game starts with introducing you with Nelke and her maid. I must say Nelke character design is probably one of the best if not the best I’ve seen so far in Atelier games. Of course it’s a matter of taste but I personally love her. From the very beginning you’re being bombarded with tutorial messages and it goes on for a few hours. It’s overwhelming at first. There’re so many new things and so much to do that you don’t know where
As a huge Atelier fan, I jumped at the idea of a game to celebrate the long history the series have had. And I knew the gameplay had to be a bit different. It runs like a manager game. Which might be a turn off for some if you were thinking this is going to be another installment to the Atelier franchise. However I thought the idea wasn't bad and I would have fun with the premise. And while the game started fine and I enjoyed it, I quickly noticed how tedious things were going to be and it wasn't going to get better as my town grew larger and more people were added to every turn. Also a lot of the system in the game aren't well explained but easily punish you for poor decisions. All in all, it can make the game feel very clunky to play. Actually, the game is just clunky to play. And sometimes, events with heavy repercussions hit you with very little time to adjust for it. The game is
A long, more than 1 hour long intro of not being able to do anything except for click on the indicated button, only get a slow, mostly automated city builder that is drowned in visual novel texts, with no way to skip anything... I like the Atelier games, but this is not a fun game. It's almost 2 hours in and I'm utterly exhausted by the game, unable to make any choices and forced to watch animated characters stagger slower than snails back and forth on the same background, I can't help but regret buying this game. I'll use my rights to refund this, and, needless to say, I'm not recommending the game. Maybe it works for some, but nostalgia alone isn't enough for me to play this.
I'll try to keep this short. You may enjoy this if you are at least one of the following: 1) Fan of Atelier games 2) Finished some of the titles before Atelier Ryza (As some are technically post game stuff from previous Atelier games 3) Into Heavy micro-management (It is possible to get the true ending on first playthrough. Completed all tasks by Day 67, True ending unlocked by turn 80 due to friendship building delay) 4) Visual novel like scenes/story telling 5) Prefer using a controller than a keyboard (As this is awkward playing on a keyboard) 6) Town Building (Or I guess SIMS-like) Do not play this if: (May not apply to all) 1) You do not have a lot of time to burn 2) Your first Atelier game 3) Expecting something relaxing (You can actually get stressed from not getting the results you want through save-scumming) Overall Score: 7.5/10 (If you have a few Atelier games under your be
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