
After an affair King Lucas had with the Witch of Sausan, the Queen left him and remarried in an adjacent kingdom, and now his daughters are the only ones left at his side. Due to his love for them, each and every time they get lost in the castle, he moves heaven and earth to get them back and he only resorts to the most intrepid knights in order to find them. Will you be one of those knights? Play for the favour of King Lucas and the three princesses’ love. A castle will be randomly built and you must find them inside a little area of it. You can move horizontally and vertically through the rooms until you reach your goal. Once you succeed, the castle will become a little bit more difficult: a larger area will be unlocked… and the experience will become more hardcore when the princess becomes lost inside a fully unlocked castle with more than 1,000 rooms.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Español |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Now on steam, the tags and info really do give the impression that the game is a Metroidvania but in fact, this could not be further from the truth. King Lucas sees you enter a castle that’s room number expands every time you enter and tasks you with finding someone or something lost in the castle. Levels are procedurally generated with a few things remaining constant such as the balconies on the left-hand side of the map, the consistent shape and the fact that the bottom of the map is always a pit with spikes. Immediately there is a few quality of life issues with the game that becomes apparent. As the game progresses and the maps become bigger you need to refer to the map increasingly more and more. This is a clunky task that could have been avoided by a simple minimap and the fact it is not included in the game is baffling. Equally, every time you go to the menu nothing is selected a
A game with potential, but as of right now I can't recommend it. Nice graphics and music. Controls fine. -Weapons have a VERY limited reach. Weapons and shields also break fairly quickly. -Biggest gripe- There's a huge lack of keys in the game. You will need a lot to get through certain areas and also for rescuing princesses since some will be behind a door (or multiple). In my most recent play through I found the 5th princess, but needed 3 keys but only had one. This led me to wandering about looking for a vendor or happening to find keys, (which by the way- I came across SEVEN blacksmiths- all in different rooms- none sold keys though.) On top of that you can only hold a few as your inventory has limited space. Also once you find a princess it doesnt get marked on your map either which is very annoying. -Music is nice but ALWAYS changes when you go to your map screen or your inve
Product refunded The simplistic and shallow gameplay would be acceptable in a student project, but really isn't worth paying money for. You just wander from room to randomly arranged room until you find the princess, dealing with crappy combat and dull platforming along the way. Picking up a few coins to buy keys, health potions, and slightly less terrible weapons does not make this a Metroidvania either. Playing this multiplayer doesn't add much; the game plays almost identical to the single player, and there's no direct interaction with the other players. At most they'll kill a few enemies for you, or find the princess first, giving you the perfect excuse to stop playing.
Unfortunately this game doesnt offer much for its price tagg. It may be randomly generated, but your fun factor will stay at the same low point each time you play. Pros: + the music is fitting + the artstyle is neat + controller support + randomly generated + a variety of enemies and traps + kid-friendly humor + online multiplayer + finding the princess is a challenge + purchasable gear, like weapons, shields, potions Cons: - gameplay is too easy, good enough for small kids, but boring for anybody else - although its randomly generated, its going to feel like the same thing all over very soon - no local multiplayer, which would have been the better choice - online multiplayer is dead - way too overpriced - the gameplay stays the same, the map just gets bigger each time you find a princess, not much fun - no immunity after getting hit, means you can get comboed to death real quick - i
Much better than the average retro-platformer out there, but a bit more expensive, as well. Is it worth it? Well, from the aspect of quality, it is. Full controller support (steam or not), fully configurable keys (with the exception of dashing, which is a bit annoying), triple-os support (windows, linux, mac), nice and smooth looks, with an appealing pseudo-3D perpective that is not obvious from the screenshots. The sound ain't bad, too. As for the gameplay, it's not one more of the 'same', which is the common rule of most platformers. On the contrary, it introduces a few nice and simple ideas: for example, I like the idea of knowing exactly where my character is (using an open-world-map), and I love the "now replay on a larger map, continuing with same character" concept. It gives small moments of satisfaction without the need to finish the game at once. I also like its "rogue-like, but
King Lucas meets its mark as an exploration adventure set in a large world, but it lacks the polish and finesse that would make it truly shine out among others. I did complete all ten levels of the single player mode, and I'll admit that the challenge of navigating through such a large world was fun. The game provides a limited number of tools that, when used efficiently, allowed me to finish the game in about 8 hours of playtime. I like the novel twist on level design, with an evolving castle on a scale that reminded me of the maze from the World's Largest Dungeon pen and paper RPG. The dialogue presents the first challenge to seamless gameplay, with errors in grammar and syntax that appear to be more than just oversights in translation. The attempts at humor by the NPCs are cringeworthy, and not in a good way; cultural references are thrown in at odd places, and most of the jokes fe
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