
Frozen Flame is a multiplayer Survival Action RPG that offers a fresh take on the survival genre by enhancing it with a deep role-playing experience. Defeat epic bosses and dozens of dangerous monsters in fast-paced third-person combat. Explore a constantly changing open world with many hazards to overcome and secrets to find, with flexible crafting and levelling systems offering great replayability. This is the world you’ll want to visit again and again. The Flame is a source of magical power, which you can use to develop your character and conjure powerful magic. High level players are able to build entire settlements, tame wild creatures, explore new lands and dungeons. Adepts of PvP will be able to join Orders and participate in their unending wars. Each Order offers unique quests and rewards. The main game mode is the Cataclysm. Survival is not the only goal - the world needs saving from utter destruction. After each game cycle player progress is partially saved, bringing the players closer to the final boss. New game modes and worlds are planned in future updates. It is possible to play both on official dedicated servers (up to 50 people online), and on private ones with custom settings.
Survivors can still be found among the ruins, but the power of their flames has perished. The world of dragons is on the verge of destruction. Reveal ancient secrets, master magical artifacts, find allies and stop the Cursed before it’s too late!




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The game has potential but I'm concerned they will never finish it. I paid for a rented server and played it PVE with my buddy for a few months, finishing off the first two maps. While waiting for the next update I built houses and farmed materials preparing for the next big expansion. After a few months they added *one* new boss. After that, instead of continuing with their PVE maps they switched to working on a PVP mode and wiped out all my structures and character progress. I visited the new public servers but they are ghost towns. There are many abandoned player-built structures making what should be a magical place, a wasteland. Most of those structures are locked as well so you can't use them, they just block you from building your own things. Sad. I check back in on the game every few months but I'm not seeing much new. Perhaps someday they will deliver more of the PVE experience
I never write down review but i think this one need one. After more than 30 hours of play, i got to the point where farming become a burden. The game is still in its early stage and is beautiful and magical, flying around is nice but when it come to crafting and building, the parts i most enjoy in those kind of game, its a burden. Let's talk stat and about the last DLC Dragon Cove. To build a house in stone of course you need stone block and for stone block you need stone. Lets make some math: For one square of stone foundation you need 8 Stone block (3 Stone per Block for 24 Stone total) and 4 plank (1.3 log, 1 log give 3 plank). So for only 1 modular part you need those and we need around 3 minute per stone block to be create in the furnace SO it take around 24 minutes for 1 modular parts. This is where it become a burden. Let's say you and you friend wanna build a cool house toge
I started playing this solo and after finishing the first area around 2 hours in got the game for my wife as well and we started over, now a little bit into the broken isles. For me the mix of base building, crafting progression, fantasy action combat, level and enemy design is a great package! The solo experience was pretty decent and multiplayer is pretty good so far too. What you gotta do to get LAN multiplayer is go to your steam library -> Tools -> install the Frozen Flame - Dedicated Server -> Rightclick ->Manage -> Browse Local Game Files -> Shift Rightclick into the folder that opened (not a file in that folder)-> launch CMD/Powershell/Terminal and launch the server .exe via this command: ".\FrozenFlameServer.exe -log". You can connect via 127.0.0.1, anyone else via your LAN IP-Address which you can get via "ipconfig" command, it'll probably start 192.168.[...] You will probabl
Not yet. I decided to get this game even after reading the mixed reviews given that i have a sweet spot for the genre but looking back, i should have known better. The game has heart but lacks a soul. It throws every single mechanic of the genre at you, but lacks cohesion. The flight system is a stress inducing necessity. I often find myself sacrificing my souls instead of having to fly a few islands to the closest portal. The inventory management is a clogged mess, almost no QoL are present like having to stare at a cauldron to brew potion/food 1 by 1. (They changed the furnace why wasn't it changed for the other stations as well) The talent tree / leveling system while trying to split into 3 distinct branches is all mixed up. The combat is a bit lackluster but i wouldn't mind it as much if the melee spec wasn't so gimped. (no hit impact just as an example) The building pieces are way
Beautiful game, but I just can't get what developers want to achieve. The last thing that made me realize I've had enough: Iron ingots which take 8 minutes to craft each and you can't queue it, you have to stay before furnace and wait. And to make forge it takes 5 ingots. I don't understand how the developers came to the conclusion that this is a good solution. What other awesome solutions will they come up with in future?
EARLY ACCESS V0.65.0.6.30908 Can't currently fully recommend the game in it's current state. If there was a neutral button I'd probably put this game there. Probably better to wait for more content or full release. Needs a lot of balancing. Developers seem to be paying attention to feedback and doing regular QOL updates, so that makes me feel hopeful for the future of this game. Combat feels slow, so knowing they've already sped it up makes me wonder how slow it was before. Melee feels terrible, enemies don't get knocked back or react to your hits. Spent all my time shooting things with the bow because at least then you get bonus crit damage for attacking weakpoints. Didn't carry a staff at all because of the severely penalizing weight system currently in place, it wasn't worth it. If I needed flame damage I hit things with my torch. Not to mention the higher tier your equipment is...

Get the 40th Level

Vanquish all elite enemies in the Dragons' Grove


Find the Tablet of the Bard in Prologue

Get the 30th Level

Find all Blacksmith's weapons
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