
Bright is a demonheart - both blessed and cursed, both hunted and huntress. Explore the shadows of the kingdom of Shermyr and the depths of Inferno in this RPG with a heavy emphasis on conversation choices and character development.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It truly breaks my heart to say this because I'm such a huge fan of the first game and I have nothing but love and respect for the creator, but I did not enjoy Demonheart: Hunters. Let me clarify that I do not regret my purchase and I am happy support the author, but the game itself is not something I can easily recommend to others. The author does so much telling and very little showing that the story feels incredibly rushed and forced. There were so many moments that didn't make sense or just felt gutted. We barely got enough time to get to know the characters, some of which were so extreme that they felt like parodies, and I had a hard time connecting with anyone. Some characters I loved from the first game felt very out of character at times, and there were many moments when I stared at Bright's dialogue options and completely stalled out. I connected to her so easily in the visual
Demonheart's sequel is finally here, and it is every bit as delightful as its predecessor. The story begins once again with Bright, who's travelling towards Ravage and has now almost arrived. Depending on your choices from the first games, selectable from Hunters' opening sequence, you may have different companions alongside you. Pros: + Dialogue: the characters have their own head, their own personality, and they don't always agree with each other, though sometimes they do. Watching them interact with each other, and with Bright, is a delight. + Characters: well written, layered and morally grey. Yet, even with Brash's foul mouth and Raze's penchant for drama, you can't help but love them. + Romance: dialogue changes according to the romance you pick in the opening sequence. There are several romance options at your disposal, namely Raze, Sir Brash and Ari from the previous game, plus
I was so so so excited for this game. I absolutely loved the first one (the visual novel Demonheart), and was expecting something similar, but with Baldur's Gate style combat. Unfortunately this game was... disappointing. First of all, the game is very short. I finished after 10 hours and that was with a bunch of save / loading to try different choices. I'm still missing a few achievements, but now that I have beat the game I can easily get those. Technically the first game isn't that long either (Steam says I have 23 hours on it and I've played through at least 2 times), but every second of that is filled to the brim with story and character moments. In this game, a lot of that time is devoted to walking from point A to point B or grinding through boring fights. I was excited to have combat with the story (there are a lot of moments in Demonheart where it feels like you should have com
Positive... but not much. The essence of the first game is there, there is lot of story, lot of intrigue, moral choices and romances. As such... it is of course _fun_. But... alas, that fun is slowed and watered down tremendously by boring and completely uninteresting need to walk through large, ugly maps, do slow, primitive combat and collect junk to improve your gear you will never see on your character anyway. As a side-effect, you also get a lot less of gorgeous, full-screen graphics, actually there is almost none. Unfortunately, the game shifted from "VN with choices" genre into a more "classic RPG", where it however cannot compete with the masters of this area and their much larger budgets. If there will be a third part, please return back to the VN style.
After looking forward to this sequel for a long time, I was disappointed with it. I thought it would be more like the NWN module and was looking forward to certain plot points, like when Raze and Brash fight, but these moments didn't happen. The story doesn't move forward by very much in this sequel, and leaves a lot of questions unanswered. I can see why it was changed to an RPG-style game, since it would've been an incredibly short VN. You spend a lot of time slow-walking your way around town doing menial tasks to access the church of Ravage, which feels like a tutorial. You slowly gather some party members and finally ditch town, thinking that now the hunting begins. But while it seems like things are just getting started they're actually rushing to a close. You gain your final, albeit underleveled, companion, and kill 2 demonhearts who get almost none of the fanfare they received i
Initially, I wasn't going to write a review for this game. I expected to play it, like it, and move on because I generally have a hard time explaning why I like things. But this is a very difficult case. Something I'm really struggling with after playing Hunters is this thought: was Demonheart actually bad all this time and I refused to notice because I... liked it? After playing through this game 4 times going on 5th, I find that I have less and less good things to say about it. So let's first get one thing out of the way. Do I recommend you buy and play Hunters? ...Yes. Even yesser if you have played the prequel and liked it. I would be lying if I said I didn't have fun on my first playthrough. I would be lying if I said I hated the addition of combat, exploration and flower gathering for ability upgrades on my first playthrough. No, I actually loved all of that. On my first playthrou
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