
Deep Fringe is deep tactical combat game set in a biopunk wasteland. Lead powerful factions in turn-based battles, leveraging the strategic use of an interactive environment. Modify or destroy terrain to achieve tactical supremacy. Craft legendary chapters with the level editor.
Venture into dangerous endless territories, uncovering the secrets of the apocalypse that changed the world forever and the histories of rival factions with each expedition. Encounter a variety of characters and factions. Form alliances or incite rivalries, making strategic choices that forge your path and shape your story.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I completed all the current content. In about maybe 8h+-. There is no mission left so I can't do anything in my current save. The game is designed around you doing main missions, and maybe secondary missions that unlock as you do the main missions. Secondary mission repeat themself and don't often yield much items but they refresh the shop, your main source of best in slot gear. You can spend a small amount of your credits to give some bonus for your units (per type) but since the cost is so low, I unlocked everything before starting the third main mission. You only really need two units to win any mission (well, having a few more make it faster). Unit have a cost when you place them on the battlefield, and you have a max amount of unit limit too. But if you bring the worker and the siege unit, you can just use the worker to lift your siege unit an have him combar everything from your
The first few missions are really good, but then some kind of unbalanced nonsense starts happening. It's a shame that this happens three hours into the game and there's no way to refund it. Like many others, I think, I was attracted by the very cool art. Unfortunately, apart from that, there is nothing really worthwhile in the game. Stay away, at least until it comes out of early access.
The game is fun, but punishing. The are too many instant death traps and situations that can happen. Half the time I have a great battle going, doing good. Keeping my guys alive, healing them up. Then out of nowhere, something destroys the ground under my tank and my unit falls to his death, no chance to save him. Goodbye legendary items. Combat loop is entertaining for the most part otherwise. Unit variety is sufficient, and I like being able to grab other faction units here and there if I can manage to get them to survive. Loot is nice and varied. Only frustration I have with loot is with the constant and rapid enemy spawns, I never have a chance to loot. Enemies will eat up the loot if they walk on it, and even killing them doesn't drop that loot again. Forcing Ironman mode is extra brutal on top of the already punishing gameplay. It is a good challenge, but I just feel one bad batt
Cool but wildy unbalanced at the time of writing.
a little rough around the edges, but a pretty solid tactical rpg that i have enjoyed playing :)
Deep Fringe has some really great bones as of now. There were a few small hiccups at launch with NPC behaviour but it was adressed almost instantly, and the team making the game has shown to be passionate about the project so far. The game has great atmosphere and the customisability of the units with the ability to make some really broken builds that let you chew through full armies really makes it a fun experience. As it is an early access game though there are still a few things that need to be ironed out like a bug here or there. In summary its a great start on something that can be really special I Highly recommend picking it up
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