
Select from different races and combat classes, customize your appearance, choose your character’s backstory and begin your journey as Rook, Dragon Age’s newest hero. Select from three classes (Warrior, Mage, and Rogue), each with two distinct weapon types and unique abilities you can select between mid-combat. Experience new strategic depth as you combine fast-paced attacks, parries, and dodges with the companion ability wheel to exploit enemy weaknesses and seize victory with devastating combat combos. The Veilguard contains several different factions, any of these could prove to be important ally during the story. Your faction choice will influence Rook's backstory, conversation options and more.
Rise as Rook, Dragon Age’s newest hero. Be who you want to be and play how you want to play as you fight back and lead your team of seven companions, each with their own rich story. Together, you will become the Veilguard.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
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| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I've been trying to find the right words to describe how I feel about this game. It’s no secret that The Veilguard had a troubled development. The project was rebooted multiple times, drifted in different directions, and lost key creatives. What started as a sequel made by much of the old team ended up something very different. Somewhere along the way, the game lost its identity. It dropped party control, shrunk the team to three, adopted a more action-oriented combat style, and shifted toward a cartoony aesthetic. While the new combat is more fluid than in Inquisition, many changes feel like cost-saving measures rather than creative evolution. Mechanics like the barebones approval system, stripped-down world state import, and lack of character interactivity point to a game that was once something else—and rushed to completion. The Veilguard lacks the grounded intimacy of DA2, the ep
For the longest time, I've been on a fence about this game. Finally, a month after finishing it, I'm able to write a review - and sadly, I do not recommend Veilguard. Let's just state I'm a big Dragon Age fan, I've played all previous titles multiple times. It has to be said, while the core of DA has always been the same, no game from the series was really like the others and it would be silly to expect it from it now. Still, Veilguard has somehow managed to come as the weakest of their siblings, providing the player with the most forgettable experience of all Dragon Ages. My biggest issue with the game: it holds your hand. It holds it so tightly and persistently it gets sweaty and uncomfortable. The plot is linear, the exploration unrewarding, if you can even call it exploration - mostly you'll run into invisible or even visible walls that can only be unlocked when the game tells yo
If this game were to have launched as a brand new franchise aimed at a teen audience, it would've been way less controversial. I came into the experience as a long-time fan ready to binge the whole game throughout the week, but it wound up feeling like a chore and took me over two months to finish. I'll list some pros, cons, and conflicting points to explain why. Pros: Environments are beautiful and fun to traverse. Navigating maps feels like less of a chore, a lesson learned from the overly-open world of Inquisition. The Elven gods look cool and are generally menacing, if a little corny. The game runs well on middling machines. This is commendable at a time when many new games seem to struggle with performance and bugs. The game is a box product. No micro-transactions, season passes, or other live-service BS. Very good. The difficulty settings are excellent. Very acce
Believe me when I say I wanted to love this game. Desperately. I am an avid fan of the Dragon Age series (My stats for Inquisition can attest to that.) SPOILERS BELOW. I went in blind, without reading reviews because I wanted to form my own opinion and BOY DID I. Let's start with the few positives: I enjoyed the combat, it was quite fun even if it was cartoonish and very flashy, but that's this game in a nutshell, isn't it? Cartoonish. That's where my enthusiasm ended. I play Dragon Age for the characters and the story, all of which was lacking from this game. Rook is completely disconnected to the world, some random found by Varric (why is the Viscount of Kirkwall off chasing Solas anyway?) Their personality is that of an MCU character constantly trying to talk in funny quips or cool soundbites. Much of the established lore of the previous games, the rules of the political climate ha
This is a difficult review to write as a long-time Dragon Age fan and in light of the technical achievement that the game is given the hell development seems to have been. A stark thumbs up or down can't capture the nuance - I would recommend this game to some people, but I would only recommend it with extreme caveats it to anyone deeply attached to the world of Thedas. If there was a conditional thumbs up that's what I would give this game. The good: Environment and level design is spectacular. Maps are the perfect size, with a satisfying amount of verticality. Sound and visual effects are well done Gameplay is genuinely fun, though it gets a bit samey by the end. There's some variety in build creation It runs smoothly with very few bugs Hair is very pretty and it makes characters very photogenic The bad: The worldbuilding is severely flattened. With the excuse of "it's the north"
TL;DR This game is an insult to every past Dragon Age. Positives: Fun combat, good graphics, runs well, interesting world-building revelations. That is the only praise I have for this game. Negatives: Extremely black-and-white characters. Everyone you work with is an objective good guy and everyone you fight is an objective villain. There is zero grey morality that Dragon Age is known for. The factions are particularly egregious. The literal orphan-kidnapping assassins are portrayed as good guys and nobody ever questions it. Speaking to Zevran for 10 seconds in Origins tells you that they are ABSOLUTELY NOT the good guys. The grave-robbing pirates are portrayed as objective good guys, and when someone questions them, they say "oh don't worry we don't rob people and whenever we pillage ancient relics, we make sure to give anything with cultural significance back to its people." Okay s



Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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