
Dust & Neon pits a single mech-enhanced cowboy against an army of robots in this fast-paced, Roguelite Action RPG twin-stick shooter, set in a futuristic Wild West.
In a dusty, sun-scorched frontier where the Old West collides with rogue technology, a gunslinger who died with his boots on is dragged back from the grave. His resurrection is the work of a mad scientist, who reanimates the fallen cowboy for a singular purpose: to wage war on the marauding robots that have overrun the lawless wasteland. Armed with an arsenal of pistols, shotguns, and rifles, the undead outlaw rides out from a ramshackle hub of shops and outposts to hunt down the mechanical menace terrorizing the land. Each foray into the neon-lit badlands pits him against swarms of hostile machines and their formidable robotic bosses. Death is no longer the end for this reluctant hero, but every fall comes at a cost, driving him back into the dust again and again to reclaim the frontier one gunfight at a time.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Spanish (LatAm) | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is soooo close to being a recommendation, but it's just not there. And it's a shame since the first few hours were a blast and the overall mood/theme of the game is great I'll keep it short, since all the other reviews are really going to cover everything pretty well: There's some balance issues with the skills and skill tree that can leave you with a pretty terrible build pretty quickly without much recourse The difficulty ramps up way to fast as you beat sections of the map The double jeopardy (losing your guns when you die) is way too punishing As you beat sections of the game new and harder enemies will start to spawn, and not just in the new areas that are meant to be harder, but also in the older "easier" areas There are enemies and ai pasterns that completely render the cover system useless shop prices are way too steep Essentially you can easily get to the point w
Made by one person alone afaik. Let's put something on perspective here: How can we, in a sound mind, be so nitpicky about a game that runs like a breeze, plays so well and feels so satisfying with its mechanics and forget how many AAA devs with half a billion budget are not even able to deliver satisfying shooting mechanics on a multiplayer game? Indeed the game is not perfect and yes it does get a bit repetitive wich is fairly common in roguelites but i'm of the opinion there needs to be a better understanding of the whole. For example, how much work a person alone needed to achive this. The same way we're willing to spend $70 on AAA slop to realize we've been screwed way past refund time and move on, I think it's also fair to do the same for a small indie game we can deem worthy within an hour and just refund if it's not our thing. And insted of leaving a negative review for it being
So far it's a fun game, fighting is very satisfactory, reloading mechanic really adds to the game. Playing on normal difficulty I have yet to encounter a difficult battle, but I also see how it can become very sweaty very fast. Also, works perfectly on Steam Deck out of the box, steady 40 fps (manually limited) and controls are fun. Update after 4 hours into game: It indeed becomes more challenging, I'm still unable to defeat the first boss and standard missions became much more busy. Nevertheless, I wouldn't call fights unfair, it's all about "git gud" thingie, and the feeling of improving skills is very rewarding. One thing I would like to see is more variety in random generated levels and types of missions since there is a lot of coming back to standard missions for grind
I bought this game on sale for $8, and after 100%'ing it I can say it was a pretty worth while purchase. I can see why people wouldn't recommend it if they bought it for the original $30 it released at, but I think its a nice little game for around $10. The game starts off pretty strong, giving me vibes very similar to Synthetik - running around blasting robots while dodging bullets and having to manually reload your weapons all in the name of humanity. The very unique reloading mechanic and animations is what caught my eye and is probably my favorite aspect of the game. I enjoyed having to manually load my weapons mid fight, and pick between fully reloading but risk being shot or partial loading and get that last bullet in. Playing this game fast paced and hyper-aggressive was really fun and very rewarding. The first 3 bosses weren't that difficult, but were pretty fun, introducing yo
I was in the mood for a good rogue-like, so when sales came on I bought a bunch of them. Honestly, I am a bit surprised by some of the reviews, although I note they were written before the latest major update in June. First off as a rogue-like, I am surprised at people commenting that you lose your guns when you die. Guns are pretty much the only progression that resets in this, and the point of rogue-likes IS that some progress is reset. Everything else stays, you are not starting over the map, you keep your base upgrades and your spec. You lose the loot in the mission you fail, but you keep the rest. The other thing I am surprised to see is people saying this is difficult, and I was actually put off from buying this by those comments. The game has difficulty modes. Just put it on easy. Maybe it didn't exist before the June update? As I have some other games I invested a lot of time
Dust and Neon is a fun game. The wild west theming is perfect, and the characters are authentic. I enjoy Dust and Neon for what it is but I have some issues with the game that I hope are addressed in the future. Buying Dust and Neon right now is a mistake. Despite having a slick art style, cool characters, and a rad premise the gameplay needs to catch up on many levels. I found the cover system to be lacking and often I would have to go out of my way to take cover. The enemy AI would either back up too far or come too close while I was taking cover: This would not be a problem however, I found the controls to be unintuitive and often, unresponsive. One thing I like about this game is the gunplay. Despite having a poor cover system, shooting the guns feels alright. The reloading animation on your screen is neat and I have not seen that done before. You can switch to auto-reloading i
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