
Svrvive: The Deus Helix is a mystery game in which you are abducted from your earthly life to join an alien agent workforce. You must unearth clues to save the universe, as well as yourself. It’s up to you to explore the great variety of galaxies and dimensions in the Svrvive universe. Throughout your quest, remember to interact with all parts of your environment – you can never be sure what mysterious object or beautiful scenery may contain the clue you’ve been searching for.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Since nobody is reviewing this game, I'll give my first impressions after a bit less than an hour of gameplay (and update it once I'd played more). Note that I progressed quite fast in the first level because I already played the demo before (it's the same level). First of all, despite the game, this is not a survival game, but a riddle or escape-the-room-like game. It feels really cool to be driven into a story in VR, I must admit that this seems to me to be one of the first games on Vive to offer a real scenario. Graphics are really good, and scenes are made with an obvious sense of detail, although it looks like for some reason, I'm more annoyed by Vive's halo glares in this game than on most of others (maybe because of a high contrast in luminosity within the scenes). Aliasing is barely noticeable given this kind of detailed graphics. Physics are good (like not as good as Cowbots
"One of the longest VR games to date" - Boy, we sure are lacking in long VR games, then, aren't we.. The premise is interesting, and I do love a good puzzle, but I didn't really find this one all that compelling. The puzzles aren't exactly groundbreaking, and while the story has potential, it's marred by poor writing and awkward voice acting. A lot of visual glitching, too, like rocks that only exist if you're not looking at them.. Textures are pretty bad overall, except for the "important" objects, and there's a lot of loud ambient noise that makes some of the puzzles headache-inducing in the wrong way. The fact that it was easily completed in 4 hours (and only because some of the puzzles are of the "what the f*** do you even want from me?"-style until you find the one object you need to poke the other object with) with no replay value doesn't help it either, and the whole thing reall
This game is like six escape room games each played out on a grand scale and linked together by a pretty interesting plot. To me that was the big alure of this game, instead of spending $5 on a game that will take me roughly an hour to complete and then never touch again (the sad reality of escape rooms, they're only fun once) I picked this little gem up on sale for $10 and got around six hours of amazing gameplay! Pros: - The price, even though I got it on sale I can enthusiastically say that I would not have minded one bit paying the full price. - The graphics, the places this game takes you are all very visually engaging and in some cases absolutly breathtaking! - The voice acting - The overall tone, this game managed to create an intense and at times creepy atmosphere using only music and visuals (this game has NO JUMPSCARES). There were also some humorous moments too! Cons: -
One of the earliest VR games and it really shows: items interactions are clunky and visuals are very outdated. There are some nice puzzles there, but also a a lot of bland and frustrating ones. Pros: + Pirate ship level is really great: it got the best puzzle in the game and even decent looking environments Cons: - Item handling is janky and does not have any physical feedback. And a lot of time it's impossible to tell if the object is interactable by looking at it - Visuals are bad even by 2016 VR standards - Final chapter got some really obscure abstract puzzles, especially compared to logical environmental puzzles of previous levels - Loading time is very long - Story doesn't make a lot of sense
Back when the demo for SVRVIVE was released, it was my first VR experience. I absolutely loved it, the atmosphere it created and really hoped the rest of the game would stack up to it. It didn't, but it was a good experience. When I played the demo the idea of travelling to the 1970's felt epic, creepy and a little like something straight out of Stephen Kings The Dark Tower mixed with the visual aesthetic of Se7en. When I appeared in the 70's it felt like a different place and time, especially compared to where I was previously. That, coupled with the creepy visuals, the fact that you could HEAR the guardian walking around upstairs and THAT moment with the purple light-bulb, it promised something that was more horror sci fi than anything else. However, the full game just didn't live up to what the demo promised me. I expected and wanted to perhaps transport to a German Bunker during W
Game too frustrating. Poor feedback as to whether what you are interacting with is progressing the game. And worst of all, no mid-level saves. I got to the floating stone puzzle on the last level, and had to quit the game before solving it. No way am I going through that entire freaking level again, especially as frustrating as it was to get those three items to float on top of the pedastals. At least I got it on a good sale. Will uninstall uncompleted, and just hide it in my steam list, so as to try to forget my shame.
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