
Shock Tactics is inspired by the space western style of Firefly and games like Jagged Alliance and X-COM. The game is set on an ancient alien homeworld, procedurally generated each time you start a new game. Shock Tactics will be released later this year on Steam for PC and be available as a digital download. As the commander of a Strike Team, fighting for the Space Pioneers, you are the trailblazer for the first wave of explorers on a harsh and ancient alien homeworld. Other powers are trying to uncover the secrets of the planet, the ruthless Mega-Cooperation “Consortium” has already sent their mercenary forces – future conflicts are inevitable. Your first task is to establish a base of operations, gather resources and expand your base in order to research advanced weapons or healing facilities. Lead your strike team into intense and tactically demanding turn-based fights and choose from a large variety of different skills and tactics. Order drone strikes or demand emergency reinforcements from an orbital dropship, use explosives, cloaking devices, or even short-range teleportation. Between combat, explore the procedurally generated planet, find alien artifacts and learn how to use them, unlock unique abilities for your fellow soldiers and expand your territory to gain control over the new world.
Your team are the trailblazers for the first wave of Free Space Pioneers exploring a newly discovered alien planet. While searching the hostile world for alien technology you lead your team into tactical combat against pirates, alien creatures and the troops of the Imperial Consortium. Set up outposts and dig sites to exploit the secrets that this new world holds, in order stand against the incoming invasion. Everything is out there for the taking, but nothing will come free.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Okay, controversial game! We, xcom massive fans, have all been waiting for an alternative; something to keep us going after we finished for the 10th time the xcom 2 campaign, replayed xcom enemy within and waiting for Long War 1.3, right? :) So what do we have here: PROS: - Decent graphics - The environment can poison and kill you - I like the idea of an explorable world map. Different sites come with slightly different missions and rewards - The base construction is good enough. Not as satisfying as xcom though - Interesting enemies so far - The voices are not amazing but it's nice to have/hear your main character's voice CONS: - Far from amazing graphics - The environment can poison and kill you (yes, I know, it's a pro as well) but there's no way of knowing exactly what's poisonous. And if all the plants are then we clearly don't have enough safe cover places - The shot percentage
Pros and cons up first for those that don't have the time or perhaps the desire to read longer reviews. Overall the game is mediocre. Pros: + Graphics and artwork. This is often a personal thing but I liked them. + Solid combat. Kept me coming back for more. I like how it feels although the rapid fire rng can lead to low percentage shots hitting more often then not which some may find frustrating. + Base building. Although slightly limited it's there. + Varied skills and tech. + Varied soldier roles. + Armour customisation and soldier renaming. + Explorable planet map. Could have been done better but it's a nice idea. + Varied and interesting enemies as the game progresses. + Active plant life. ------------ Cons: - Very poorly optimised. Uses 7-8 gig of memory for me and lots of loading. (Doesn't bother me but might bother other's). - Poor map design seems to favour the e
I've never reviewed a game before on Steam, but I had to for this one. I was almost swayed away from this title by the negative reviews, but in need of a new SRPG to play, I went ahead and purchased. I can see why the reviews on this game lean toward "Mixed." However, those who are willing to look past the fact that it doesn't have as much AAA-title polish as some other beloved games in the genre will be pleasantly surprised to find a worthwhile addition to their SRPG library. Let's get it out of the way first - no, this game is not XCOM. It shares many similarities, but it also has enough to differentiate itself from that (amazing) game, and can stand on its own merits. Since everyone seems to compare the two (which is inevitable, given that Shock Tactics is clearly heavily inspired by XCOM), this review is mainly going to use XCOM as the barometer to compare and contrast the systems t
Shock Tactics is the most infuriating and baffling game I've played so far this year. https://www.youtube.com/watch?v=57nxolOdups The developer was inspired by XCOM and wanted to create a tactical turn based strategy game. I get that. XCOM 2 was actually my favourite game of last year. The only things this game does right is the mechanics it took straight from XCOM. Everything that the developer tried to do themselves is in most circumstances terrible design decisions. The map design features a huge amount of open areas that have no cover for your soldiers. Many of these areas require you to move through them in order to reach the end of the level, which opens up your characters to be shot. Often times the characters are shot by enemies that are either at extreme ranges which you can't fire at yourself, or by ones that suddenly appear during the enemy turn with no indication that the
I played this game for over 80 hours, I know it well. Bought it for $3 and was pleasantly surprised. Borrows heavily from XCOM 2 for assault and movement. Single player, turn based tactics, max team of 6 soldiers. Even with my initial frustrations, and save game reloads, I still enjoyed this experience. But there are some problems. I listed the Cons first, so if you see a glaring negative issue you won't have to read further. Cons: -Mission load times were about 25-30 seconds for me. - Final mission might require a reload of last save if not invoked -1 battle incorrectly scored a loss, had to replay it to register a victory -Game froze on me once in 80+ hours. -1 map didn't have a stair case coded. -1 location did not change hands after completing a battle, had to replay it. -Ground terrain graphics appear squared for functionality. -Tutorial could be better, could use a guide. Some fe
This game has some good ideas and aims to combine combat and basebuilding in an interesting universe. It is similar to x-com in that way. Unfortunately it fails to execute the ideas properly and it quickly becomes obvious that it suffers from a lack of development resources. Basebuilding is executed in a bare-minimum way with no real hard decisions involved, just build everything, it can be done quickly. The combat suffers from a horrible AI, in fact it's so bad that all battles play out the same way. You just bait the AI with a dug in soldier and it will keep taking 1-3% shots at it. Also the combat mechanics are a bit lacklustre with menial skills involved and no real flanking system. It's too bad, I really wanted to like the game. But my advice is to just skip this one, maybe pick it up at 75% off in the future.
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