
Endzone is a post apocalyptic survival city builder, where you start a new civilization with a group of people after a global nuclear disaster. Build them a new home and ensure their survival in a shattered world, threatened by constant radiation, toxic rain, sandstorms and droughts.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Endzones mechanical mix is rather simplistic in terms of a city builder. There isnt much to plan around, not much to care about. However, its mix also provides a solid post-apocalyptic survival experience. The city building is good, not exceptional, not bad, its simple but good. The graphics are actually one of its biggest pro points. The world looks authentic, vegetation, lighting, textures, animations are all up to date and well done. Visually its a nice looking game. Again, nothing revolutionary, but for a game of that scale its delivering. The survival aspects remain standard. You have to get water, food, body protection (clothing) and healing products (herbalism). Nothing overly fancy here that hasnt been done or be provided by any other city building game or survival game. The only minor excourse here is radiation. You have to take care of the ground, of water pollution etc. Whil
As with others, game has some very frustrating mechanics. The biggest frustration for me was that to complete "quests" it would require me to keep building more and more and producing more and more items I already have too much of. Instead of seeing I already have 1000 of X item it requires you to gather ANOTHER 1000 of that item, to the point that I would have over 8-9k of an item that I would never, ever go through. Or I had to build MORE of a building I already have many of, instead of seeing how many of that building type I already have, which was adequate, no you need to build 4 more. (And then destroy them as they are redundant)
It's a great game, I wish there was a neutral recommendation. Why don't I recommend? The game was balanced for masochists, not for fun. Tailor shops. That's the game, tailor shops and nothing else. I have 13 upgraded tailor shops, 8 recyclers gathering cloth, hemp farms and mill.... I'm unable to clothe my 150 person town. I played 4 different scenarios, I've beat Frostpunk on hard, I know how to play. The way to win is to keep your population homeless or depressed, that way they don't reproduce effectively until you're ready. This is not a fun way to play AT ALL. So turn the difficulty down, just 1 notch, right?? 1 notch down and I can survive 150 pop with over 40 idle villagers. So out-of-the-box the game is not fun, it's torture, and there is no inbetween torture and essentially sandbox mode. Only other complaint is the repetitive weather... After you've played an hour you've see
Tutorial took 2.5 hours to complete, so there goes my refund window it's not bad. it has the depth of Banished and a lot of the same mechanics, and it has the pirates (called raiders) from Tropico 6 to come and randomly attack you, but you can bribe them away too. And it has Frostpunk's weather system, except with radiation instead of freezing. The difficulty is somewhere between all 3 of those games, not being as unforgiving as Frostpunk, but not as relaxing as Tropico. If you like building sims, then you'll probably like this, but it doesn't exactly do anything new besides the radiation mechanics. It's kind of a frankenstein of different builder/strategy games, which might be good or bad, depending on how much you like those games and whether you feel like you need more. Personally, I thought the setting of Banished was really boring, and the visuals too drab. This is a nice replace
It is fun for a while but once you've built your city and explored everything there is nothing else to do. I had to continually pay tribute to the raiders, which is fine, but the tributes kept getting higher and higher. I can see if the same raider came back over and over that they would increase the tribute price, but it never was the same raider twice. The last time a raider came I literally could not afford to pay them. They wanted ALL of my food, ALL of my water, and MOST of my radiation suits. Now I had a militia trained, and towers along the entire perimeter of my city, all stocked with ammo and fully garrisoned. The raiders walk right on by like they weren't even there. The towers just exploded instantly. And you can't build towers next to each other as it decreases their effectiveness. How is ONE tower better than TWO? How does having MORE FIREPOWER MAKE THEM WORSE!? Also, as far
TL;DR want to give neutral rating; can be fun if you can overlook a number of issues The game is...okayish as is. The frustrating part is that it has a neat concept, but it wastes a lot of its potential with a host of issues. In no particular order: Quests aren't well designed, in several ways. Let's talk about three of them: 1.) First, the difficulty is completely unbalanced. Quests tend to fall into the two categories "so hard it's almost impossible / not worth the effort so it's better to just ignore it" or "so easy you have to do nothing at all to complete them". 2.) The other thing about quests is that they often ask you to play worse. Say, you need to produce worse tools or protective equipment because higher tier equipment doesn't count toward the quest progress (which sets you up to forgetting to set them back so you continue producing the worse items). Or there are quests who
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