
You ARE Giant Cop. It’s your first day on the job and you need to hit the ground running in order to keep the citizens of Micro City safe. Use your size to your advantage as you tower high above the city’s streets enforcing the law. In Micro City’s open world, how you maintain order is up to you! Will you manage the city with an iron first, or a soft hand?




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Francés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
"Giant Cop: Justice Above All is an unusual and entertaining game that's got great style and humour. If you've been looking for a VR-based sandbox experience then this is a great example. Unfortunately, the game is let down by a short main campaign that lasts a little under three hours. If you don't complete the side missions, ignore the achievements and don't collect all 210 badges then you might be disappointed. The game is compatible with both standing and room-scale play spaces and more than comfortably handles both. We never had issues with tracking, nor did we get frustrated with our interaction within the virtual world. That says a lot about the design and build quality of this game." Read more of my review on Pocket-lint here - http://www.pocket-lint.com/review/142683-giant-cop-justice-above-all-review-give-a-big-hand-for-vr-s-creative-god-game
Great game, very fun and interesting. Cute and fun the play with all the objects in the city. However, the story felt rushed. It have a lot of potential and could be so much better. I feel like there could be a whole another chapter of similar length on just on normal cop duty. Maybe start off easy with catching speeding cars, illegally parked cars, to ending the chapter with catching serial bank robbers. That would provide a much better start to the game. Way too rushed and short right now. I guess I would have prefer what they originally demoed, at least to start with. There should also be random events and people to arrest during free roam, again speeding car is an good example, but even already existing crimes. After completing their side quests, they should appear randomly in free roam. As for porting to Vive, that feel rushed too, definitly not perfect. Given how long between t
This is an interesting approach to both story and perspective for a vr game, It has many short coming but is well worth the wait, I only with the game was longer. Another issue this game has is the controller buttons some time don't work, I think it a bug that just need to be patched. It has a strong recommendation from me, don't judge this game on it past but how it is presented now.
Product refunded Good concept, but the game feels like a cacophany of gimmicks. There's no weight or impact to anything that happens. That may be fine for some, but it isn't for me. :) Again, good concept, though.
Ever wanted to just throw cars around? Terrorize a city? and be thanked for it? It is exactly as ridiculous as it looks. I think it is physically impossible to not have fun with this game.
I really wanted to like this game, which I know is cliche, but this game irritates me every time I play it. A casual game should not do that. I was very excited to play this game and bought it when it finally went on sale. I really wish I had not given it a chance after playing for an hour or so because now I cannot issue a refund. There is so much this game does well, but then there are obvious things it does SO wrong. The concept and what you do is fun, but the execution is REALLY irritating. I just finished playing what will be my last session and is a great example of what's wrong with this game. Certain items are way beyond out of reach with no way to get them unless you are playing VR in an empty warehouse. Not even kidding, the items will be a solid 10ft from the borders of my play area. How am I even supposed to get it? Then there are the mission objectives. Every single object
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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