
Chart a course in a breathtaking, but fractured world. Explore ancient ruins, master advanced technology, and craft your very own skyship to brave nature’s fury and colossal threats in Lost Skies. Team up with friends or go it alone in this awe-inspiring cooperative survival adventure.
Embark on an adventure through the remnants of ancient civilisations. Uncover the mystery of their downfall and employ their advanced technology to aid your journey. Navigate a shattered world ravaged by storms, revel in lands reclaimed by nature, and face the colossal beings still roaming the skies that brought about humanity’s destruction.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
EDIT: The devs have put some work into the game, it's nowhere near as bad as it was, feels much more polished, though still needs some more work here and there, the bugs are far less prevalent and nowhere near as frustrating i can say that it is probably worth the money now, they do have some new and fun concepts to the old materials grind, maybe give it a go now, see what you think? For posterity, I'll be leaving the original review up. I'll start off with saying "I cannot in good conscience recommend this game to anyone in it's current state." It genuinely has a great deal of potential and the gameplay loop is pretty solid, if you're into survival/ craft games, I'd suggest putting it on your wishlist or following it at least. But do not buy it yet, save your time and money. Some things i like about the game: The resources gathering mechanics were new and fresh to me, I like it mor
I loved WorldsAdrift. And I like the idea of LostSkies that it will be a singleplayer/coop WorldsAdrift. But it has the same bugs as WorldsAdrift. It has the same game design problems as WorldsAdrift. It's a game that will be best played on PC, but everything is designed for Consoles which makes especially menus annoying with a mouse. Currently, it isn't even a game. It's a tech demo and whoever remembered WorldsAdrift, and it's fate, don't buy it until the devs have proven that they will finish it this time. Currently the devs are prioritizing the development of the world builder over fixing the most annoying bugs that have been well known since WorldsAdrift. So players can make islands for the devs that they can use instead of making there own.
This game is a gem, but if the amount of reviews appropriately telling you that the game has a boatload of bugs still has you on the fence, here's a few things that might nudge you the right way: 1. This has the best grappling hook you've ever used in a game (yes, including Spider-man games' web swinging). It'll be hard for you to get used to in the beginning, but that's because the game allows for pretty fast speeds led by a proper physics system, and your body weighs like it should. 2. You get the wing-suit about 262 hours into the game (yes, I still don't have it). You've seen it in the trailer, you know you want it, the devs know you want it, and you'll have to call in sick to work a couple of times to get it. If that bothers you, please refer to point 1. 3. The devs are actively working on the game, primarily focusing on bug-fixing, which is good because it absolutely needs it. N
Currently, there's a number of fairly serious bugs which directly impede gameplay. Most notable of which, your ship can be rolled-back to an earlier version (including the inventories of any containers you have aboard), or can simply disappear altogether. In a survival-crafting game where your ship is supposed to be your central base of operations, and the sole method for traversing the game's sprawling open world, I shouldn't have to explain why this is a game-breaking issue.
So I bought their original game Worlds Adrift that was abandoned. I really enjoyed that game at the time but it had some major bugs and issues. Here we are years later, I took the bait bought the game again thinking they'd ironed out the kinks and made it a better more accessible game. I'm sorry to say in it's current state, it's like they just re-released the old game with the same bugs and all. Your stuff will literally disappear from your ship...hours of play time wasted for a bug. It's been months since any update has been released. I really want to think I didn't get scammed a second time by the same game but as time passes it's starting to feel more and more like that.
>> I have held back any kind of review in the past 6 months because I was giving devs a chance to turn things around before sharing it; I really wanted my review to be positive but it's no longer an option for me. I would describe myself a hardcore fan of the WA/LS licence and I will be open to changing my review in the future should critical bugs get fixed but as of now, I cannot recommend this game (and have advised all interested friends to keep away for now) because of the number and severity of bugs that remain unadressed and unfixed for months at a time. << Clickbait TL;DR: I am in a toxic relationship with Worlds Adrift/Lost Skies, where I see and I am in love with the potential of it while getting betrayed by the reality of what the game really serves right now. I really want to believe so badly in this project, but I feel let down times and times again, and at some point I have
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