
In Path to Mnemosyne, players will control a young woman moving through a grayscale cavern, running past the strange things she finds as they try to find a path through this underground nightmare. Players are able to walk on any route that has a path, though, which will mean turning the environment in order to create a way forward for the young woman. Players will also tangle with some strange puzzles, as well as the ever-changing surreal landscapes filled with skulls, alien hives, cave-like pupils, and other jarring sights. The game’s trailer hints at some of the discomforting music that will play along this adventure, looking to create a creeping sense of unease throughout the game.




Recibe una notificación instantánea cuando el juego alcance tu descuento objetivo
Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is a short game but it was a great way to spend 3 hours. The art style is so unique and the way you move through the levels with this infinite zoom is so trippy to watch. It has some solid puzzles and some interesting mini-games to test your IQ. What was it all about? Uhhh. I can't say for sure......yeah, it's one of those. I am thrifty so 10 bucks for a 3 hour 100% cheevo game is a bit of a tough sell for me. Definite sale purchase in my opinion. _________________________ PROS + graphics. Everything is hand drawn and is like Salvador Dali and MC Escher dropped acid together and decided to make a video game. It is dark. It is disturbing (I'm looking at you teleportation system). It is creepy. It can also be serene. + simple. the game is simple but can at times be deceptively difficult. It is very much a game of senses and you will be required to use your sense of hearing, seeing
⇩ *SENSITIVE VIEWER WARNING AT BOTTOM* ⇩ Path to Mnemosyne is a hypnotic psychological horror puzzle game that melts your brain. Just when you're put into a kaleidoscopic environment and surrounded by endless immersive artwork, you continue walking into an infinite zoom of even more details. A game with this kind of trippy, never-ending, surreal atmosphere is nothing like I've ever seen before. The puzzles vary with difficulty, especially when you have to shift from one platform to another that turns you 90 or 180°. You really have to wrap your head around it. However, other puzzles are as simple as Simon Says. There is a narrative that pops in every once and a while, describing how the protagonist is on a quest for her memory, but the full story isn't clear. The only downside I would put, besides a not so definitive storyline, is that the price is a little expensive. Buy it when it's on
The way it shows a surreal and hyper-realistic unique art style within the original corridor is impressive, illustrating the concept of 'moving forward means delving inward.' As implied by the title 'Mnemosyne,' it feels like navigating through an unstable inner path, following the protagonist's memories and unconscious mind. 끝도 시작도 없이 아득한 미로여.
Very disappointing. + The art style is unique and the music is ok. - No story, even worse ending, why bother - Puzzles are simplistic, click to light up adjacent squares/light out. It's a mystery to me that some of the other reviews either complained about how hard the puzzles are or how awesome they are. Most of them aren't original. I beat it in 90 minutes, if I was doing it in one sitting/no distractions it probably would take 60 minutes. Only purchase if on sale - $10 is ridiculous.
Curator page here--> DaRevieweD #66 <-- New review every Sunday As an individual whose memory isn't very reliable or even fading. I was all ears when it came to a game about...! Hmm? Oh right intro~ Devilish Games is the indie counterpart to Spherical Pixel, who both make up decades worth of experience in creating video games. The titles you'll find on Steam are mostly from the latter, whose core mechanics are increasingly centered on solving "simplistic" puzzles and greasing the gears in your head! This consists of the ball-dropping levels of Kolumno, the soon-to-be adventure platformer Onirike and of course Path to Mnemosyne (PtM). I consider myself someone that doesn't like to come off dumb or have a "doi" moment and so this is beyond my forte! With the only other game that's even remotely similar being the grim, unease of DARQ! Now that I think about it (like for real, a shot of in
The idea is good and the riddles are nice. But these sync games are just a nightmare. Sound and animation is not in sync so you have to guess on some parts. But what I disliked most was the missing explanation for all of that. I mean ... what? Why? I hate these types of esotherical (is this the word?) games. I didn't get it what both endings were. The teleport stuff was annoying too ...
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat