
From the award-winning team that brought you Auditorium and Pulse: Volume One comes Fractal, an enthralling music puzzler experience. Push, Combo, and Chain your way through a pulsing technicolor dreamscape all the while expanding your consciousness at 130 BPM. With 3 unique and challenging game modes, amazing HD-Quality graphics, and an ever-evolving soundtrack, Fractal is sure to destroy what little productivity you have left.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Fractal is a surprisingly enjoyable brain teaser, casual, puzzle like game where you make fractals of one color. A fractal is a diamond of 7 tiles / cubes / gems / whatever. 2 on the left, 2 on the right, 3 in the center. How do you arrange them? You simply click an empty space on the grid or the border of the level. When you click that empty space, the spaces around it push out with whatever color gem you have next in your cue. Let's say green gem in your cue you will push out in all directions shifting all the gems in all directions 1 space over. Like pushing lines in 6 directions. You only get a certain amount of 'pushes' per level. To beat a level you need to get X amount of points. When you make a fractal, other gems appear in the level, which may lead to a chain of fractals or mess you up. Sometimes you need to think 2 or 3 moves ahead and when different colored gems get involved y
Fractal: Make Blooms not War (Nth Review) This game has a few problems: The difficulty curve is rather wavy, going up and down through the levels. Some are ridiculously easy and some are not only pretty hard, but also depend on luck - because your starting field is randomized in campaign mode, you can get everything from a 60 points head start to an unsolvable mess. The graphical presentation is nice, but doesn't go beyong functional, really. Same goes for the Sound. The game modes are fairly diverse, though the campaign is rather "puzzle"-y, safe for the previoulsly mentioned randomness - which can be really annoying and warrents constant restarts. The puzzles are pretty good and serve as the only "sort-of" tutorial, because a really detailed introdution is missing. The arcade mode is boiled down to frantic clicking, which becomes a bit more strategic with practice. All in all this
Very enjoyable. This game didn't last me long; I quickly reached a stage where it was just too hard to complete the levels. However, I really enjoyed it. The music is enjoyable, the graphics are very aesthetically pleasing, and the gameplay itself is simple to understand but fun to play. I would be interested in seeing more from this developer.
I've owned Fractal since it was a standalone Flash game (it's since been redone in Unity) - I like the concept and I've played a fair-bit but there are some gotchas with the game as-a-whole which make it hard to recommend to others. First-up, the game has power-ups which are not explained in any way. You're simply expected to guess what they do!? You shouldn't have to ask in the forums to find-out how a game works!? The career mode seems designed to teach you how to play (once you figure out the power-ups) and it works upto a point, but by Level 23/24 it's descended into a horrible potluck mess of a thing. Level 24 is, imo, impossible 99% of the time - you need a very lucky layout to be able to clear it (23 isn't much better) The game is also missing some basic features such as the ability to adjust music/sfx levels and any sort of online highscoring - this seems odd in an otherwise p
Well, I own it because I enjoy all of Cipher Prime Studios other games and keep myself up to date on what they got going on... but do I enjoy it? Nah. It's a pretty alright game but it's just not the kind of puzzle game for me. I can respect the idea of it, as it's a little different to other puzzle games but for some reason this one just didn't strike me as fun. I always told myself to go back to it, try to complete the campaign so it can live in the puzzle category with all the other puzzle games i've completed that I'll probably never go back to. I just can't bring myself to do it. Installing and opening this game is kind of a chore to me. To the right people I think this game would probably be great. If you like a challenge, arn't easily deterred and have a stategic mind then you might enjoy it. For me, I like puzzle games but they have to be interesting enough to keep me pea-bra
Puzzle game that have nice presentation but appears to be quite shallow in gameplay. Make hexagonal clusters of tiles by pushing them. You have certain amount of pushes for each stage. Can't recommend this one, game mechanic is not good enough to make it more enjoyable. Play it only if you're craving for more puzzles.
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