
Designed from the ground up to offer a modern gaming experience, "Back in Action" showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features. "Back in Action" takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator's iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
After logging many hours on this game in the last two years, I finally decided to write a review. My taste in PC games mostly includes the strategy (especially turn based and pausable RTS) genre. I'm a fan of the X-Com Games, The Total War Series, Close Combat, etc. I played all of the Jagged Alliance Games and enjoyed them all. In my opinion, JABIA is a good game if you like this type of game; a game that requires a lot of management (inventory, strategy, assembling teams, et.). I found the planning and execution of my plans in this game a lot of fun. There are a few rough edges. They could have included a way to look at items ordered after you ordered them, as in the old JA Games. As it is now, you place the order and you have to remember what you ordered until it arrives and the only place it can arrive is at the Drassen Airport, requiring a lot of 'mule' trips by your mercs who will
This review is for the Windows version. The MAC/Linux version is unplayable at this point. I am a fan of JA2 and i was quite disappointed when JABIA was released. It was unfinished and overpriced on release. But things have changed. Most of the game's problems can be fixed by using mods and the price of the game has decreased considerably. I played the modded Windows version for 220 hours and really enjoyed it. I can only recommend this game. The story/scheme of the game is very similar to JA2: You are hired to liberate a small 3rd world country and can only afford to send in a few wannabe mercenaries. You start to liberate/loot remote locations in order to get your hands on more money and better weapons while you recruit NPCs and improve their skills. In contrast to JA2 this game is in 3D and in real time. Which is awesome in my opinion. You dont have to watch 40 AI moves until it is
This is a very tenuous thumbs up. The pause/realtime system was indeed a break & a daring experiement for the franchise, but I think it works. I'm not one of those "turn based purists" who think anything else is blasphemy. I'm fine with it, actually. The characters are familiar, and most of returning player expectations are met in that it delivers what it says on the book - a reboot of JA2 into a new game engine. The same systems are all in play, and that's a good thing. It's got your sector-by-sector conquer and consolidate, your cheesy dialogs and plenty of gun-fetish to go around. But it also falls flat in some areas. Any real firearms enthusiast can find a hundred different flaws, errors and downright screw-ups in that equipment list. The AI, both friendly and enemy, is questionable at best. A lot of the light humor from JA2 has either turned dark or disappeared. With the helicopte
I'm a fan of the original JA games. This one started out ok, but turned into a disappointment way too quick. What I simply don't like in this one is the difficulty curve, or should I say the steep changes in enemy arsenal and numbers. First you're up against like six enemies equipped with machetes and revolvers. Next sector you're up against 20 guys with assault rifles and grenades. I mean... WHAT?! In the old JA games, there were never such differences between neighboring areas, save for late-game ones. Then there's the issue with very micromanage-y combat, hard to read environments (sometimes a branch of a tree blocks vision, other times a man-sized ventilation shaft offers zero protection) and clunky interface that by default assumes you want to keep queueing new actions to happen after old ones are complete, unless you manually clear old orders first. Every. Single. Time. Guns als
It is such a shame that Jagged Alliance went on to be one of the most abused franchises in the gaming industry. By "abused" I mean that pretty much every release with the name JA slapped on it was a huge disappointment when compared to JA2 (on which I spent so many hours, I could've built a spaceship using only a spoon in that time). Anyway, let's talk about BIA. BIA is quite an awkward game. On one hand it's a fresh approach to the genre and the title, on the other hand it sometimes makes you want to pistol-whip the living daylights out of the developers. PLEASE NOTE THAT THIS REVIEW IS FOR THE MODDED VERSION (using either Combat Evolved or the Realistic Rebalancing Mod). The vanilla game will disappoint you. Plain and simple. The combat system. The combat system is in real-time, yet it can be paused at any moment, and orders can be queued to your soldiers. It's awkwardly good - it n
First I was positively surprised with the game. It looks really good, the locations are very detailed and allow us to engage combat in different ways. The combat system itself was changed from the original one. Fights run in real time but the player has an active pause option which can be used to give order to your mercaneries. There's also plenty of equipment and weapons to use. Whats also a pros is the fact that the game is sometimes funny. Some items descriptions can put a smile on you face. Unfortunately, in some aspects game was simplified against the original JA2. After passing a week in ingame time I was sure that I would have to prolong the contracst with hired mercaneries ( as it had to be done in the original game). Surprisingly you dont have to do it anymore. Player needs to pay the mercanery once and doesnt have to worry about prolonging contracst ( Despite the fact that in
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