
Kittypocalypse is an in-depth, strategic tower defense game. Across a diverse range of environments, defeat the hordes of evil alien kitties and salvage what's left of your home planet.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I had a good few hours of fun playing Kittypocalypse - Ungoogled. The first few levels are easy, the middle couple of levels get tough, but the last levels are easy since most of the weaponsa are unlocked by that time. Nothing too complicated, just the right dose of hectic action and management. The only thing that's REALLY bothering me is that some of the achievements are bugged! As a completionist, this is annoying as hell. Hopefully the devs will iron this out! I can't wait to stream this game once it's fixed! A few other thoughts: 1) There is a lot of potential for Kitty humor in this game. Maybe hire a writer to work in some jokes - or ask the community for a few one-liners. 2) Modding - it would be awesome if users could make their own maps 3) Have a few more voice over options like 'new wave arriving'
This is a cute little tower defense game, that I really REALLY wish I could actually recommend, but sadly, a number of things prevent me from doing so. - Several of the towers feel downright useless, like the minelayer. It has a really slow rate of fire, and the mines barely do any damage until it's been upgraded at least twice, and even then they don't have much of an effect other than having them be able to be lit on fire, freeze, or be coated in acid that doesn't seem to do much in the way of damage. - Many turrets seem to prefer looking at the scenery rather than go "huh, something's about to get into my firing arc, I should shoot it!" and kitties will make it past things like chainguns without them even firing a single bullet sometimes. This is rather aggravating to say the least. - Very few areas to put a turret that doesn't have a severely impeded firing arc. This wouldn't be muc
A simple yet fun TD game. While the price seems a little steep for what it is, the graphics are solid and the game play can be challenging. I made it through the Normal (difficulty setting 2 of 3) campaign with only having to redo a few maps no more than 3-4 attempts before beating all 15 levels in the campaign. Since then I've now been trying it on the Hard (3 of 3 difficulty) setting and it isn't kidding. Once I got to levels 5-6 I've had to spend a good chunk of time trying to figure out the perfect combination of weapon types and placements to barely beat the levels. Figured for my last play through I'm going to attempt to get all the side objectives completed so I can achieve a perfect playthrough run. I'm going to attempt this on Normal since Hard is too hard to win with minimal weapons/slots used (at least for me). This is my guilty pleasure game for the time being. I can sit
Some Achievements are bugged but the Developers abandoned the game after launch and in it's current state of "rock paper scissors" tower defense the game feels empty and soulless. Unlocked towers have no effect on replayed missions so the game doesn't ease up no matter how long you play it for and although there are good graphics and super cute kittehs (good for cat people), this game is bad for completionists. Could've been so much...but wasn't. 2/10 - Abandoned by the developer
Love it! Played it in VR, worked really well, so I was afraid when they ported it to pc, but the entire thing seems smooth. Also enjoyed playing the "1001 kitties" in skirmish, one entry that wasn't there in VR, almost missed it! I have but 1 complaint however, I cannot hear the kitties properly! It was easier in VR to get down to them and hear them meow'ing, but now it's near impossible! :(
Kittypocalypse is a great tower defense game, i really like the way you move around, which is a nice change from, the normal "static" kind of approach like TDs in WC3. It also a adds to the hectic kind of feel, when you have waves of kitties, coming from multiple points which you have to defend. The physics are great, and effects the strategic approach to where you place your towers great, for example where you have to place the gatling gun to make most effect of it. This does though also limit where you can place some towers, and at certain spots, both the laser, gatlinggun, tesla, and a few others are almost useless. This can make some toweres "forced" to be placed at those spots as they are the only once that can do anything. this does in some sort limit difrrent kind of stratigics, but not in a huge manner. THe graphics are great, and so are the difficulty, some levels are easier
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