
Northern Québec, 1970. A bizarre mist —the Brume— is disconnecting a rural mining village from its quiet reality. Step into the shoes of Detective Carl Faubert as he unfolds the mysteries haunting the region while battling for his own survival.
Northern Québec, 1970: A mining village is enveloped in a distorted reality by a mysterious mist—the Brume. Step back into your role as Detective Carl Faubert, now tasked with uncovering the enigmatic origins of this disruptive force. Navigate the snow-swept landscapes and encounter stranded victims and survivors of a devastating avalanche. Your ultimate mission: to trace the dark secret behind the Brume and strive to eliminate it.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Well, what a huge disappointment that was. I really enjoyed Kona and was looking forward to a sequel, but it seems like the goal of the devs was to take elements from the first episode and make it not fun. There is very little actual content in the game. Instead, they've filled it with moments where you'll be walking aimlessly because you've missed an item somewhere. At some point, the games just bluntly asks you to find eight stones in the open world. I'm sorry, have i stepped inside a 1995 jrpg by accident? Then, after that, you need to... find some more stones in a vast empty area. I think the devs have just given up at some point. They thought ♥♥♥♥ it, people liked the first episode so they'll just buy this one. And since most users post a positive review after playing about one hour, we just need to make the beginning decent enough.
I really liked Kona, but Kona 2 is.. a big fetch quest (bring me 10 rocks oh good, now bring me 4 red rocks)? It was way too frustrating to navigate the zones (sometime you can go there, sometime you can't, and later an area you think you can't go , can now be reached by an interaction.
Sum-Up In-depth analysis further down. • If you want to know more about the original KONA, here’s my review. 🟩 Pros 🟥 Cons • Solid visual quality, that consistently offers highly-detailed, remarkable environments both outdoors and indoors. • Interesting exploration, that rewards attentive players with more than a few interesting lore pieces and Easter eggs. • Good amount of optional lore files and collectibles that expand upon the story, or are related to achievements. • Far too easy, even on the highest difficulty. Environment hazards take forever to kill you, enemies trivial to beat, and resources immensely plentiful. • The gameplay loop doesn’t really evolve, in a significant way, at any point; it becomes repetitive. • Excessive backtracking during some sections, that will make puzzle-solving a tremendously-slow slog. • While the story does have some interesting points and m
People posting negative reviews of this game after playing for about an hour are ridiculous. I'm almost five hours into it (just reached other survivors) and I like it. I recommend this game, at least at this point. I'll edit my review after finishing the game. Edit: After completing the game I can only uphold my positive review. Sure it has some flaws (the underground lab was tedious) and sure I missed several things from the previous part. But overall it's a good game. Different, but not bad.
Kona 2 is a miserable slog through empty corridors and labyrinthine levels that completely guts everything that made the first game good. The Good - The dogsled, while a step down from the car in the original, is a fun way to move around the map and works well with the setting. - yeah thats all i've got lol The Bad - Empty, boring world. You walk/sled from point A to point B with nothing of interest at all in between. Exploration is, at best, rewarded with pick ups you will already have in abundance from following the critical path. Side cases have been removed, so don't expect to find anything but a couple batteries and a medkit when going off the beaten path. - Because exploring is pointless, the "detective" part of this detective game is nonexistent. You don't need to go out and investigate every nook and cranny of the map to assemble clues and figure out what happened, virtually
This game deserves a negative review. Not for the game per se, except for some objectively bad gameplay hiccups, but for existing as a sequel of a fantastic game. People in other reviews talk, more or less, about the same problems I state in this review buy they mark the game as positive. I can’t really do that, there is too much bad and so few good to justify a positive attitude. I am not calling the other reviewers dumb, this is my take, everyone is entitled to their own opinions. I had a great experience with the first game and this one is a massive disappointment for me. If I didn’t know any better, I would say this one was not even made from the same people. I wouldn’t recommend to play this game because it retroactively ruins the first one and the solution of the first game mystery simply isn’t worth and it’s also the same as the first game, the wendigo story is all that matters,
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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