From a team including former designers of HITMAN and PAYDAY comes Mutant Year Zero: Road to Eden, a tactical adventure game that combines the turn-based combat of XCOM with a real-time stealth and exploration of a post-human world reclaimed by nature… and Mutants.
Journey through a post-human world of abandoned cities, crumbling highways, and overgrown countryside. Nature has invaded ruined cities. Wind sweeps through empty streets, turned into graveyards. Check back at the Ark, a neon-bathed oasis of ill repute and questionable characters, to restock your supplies and plan out your next adventure. From makeshift slingshots to high-powered rifles and top hats to police vests, make sure you equip your Mutants for the dangers ahead. A duck with an attitude problem and a boar with anger issues; these aren’t your typical heroes. Get to know Dux, Bormin, Selma, and many other characters each with their own unique personality and deranged perspective on the world and their situation.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Before I continue with this review, I want to mention that I really like XCOM and games that are like XCOM (turn-based combat with a cover system) and when I heard about this game I was really excited to play. This game turned out to be quite different than I thought. Here is why: Pros: +Surprisingly, the graphics and the art styles in this game are quite nice, even better than some triple-A games out there. +Good optimizations. I did not encounter any problems such as stuttering, low fps, texture loading or memory loss which are quite common for day 1 release these days. +Love the whole setting and the universe/lore of it. (I am a sucker for apocalypse/fallout settings) +While the story is a bit cliched, the characters are unique, nicely voice acted and they carry the plot quite well. +Only two bug/glitch encountered in my whole playthrough >Having more than 3 heroes active don't know
In A Nutshell 🔵 Pros + Well depicted post-apocalyptic world with great atmosphere. + Very good graphics for this genre, featuring spectacular effects, destruction and physics. + Solid old-school style turn-based combat system. + Rewarding exploration, with many secret items and resources to find. + Decent storyline with interesting characters keeping it involving. + Good variety of enemies, equipment, upgrades, skills and items. + Challenging, tactical fights requiring planning ahead and clever strategies to beat. 🔴 Cons - Stealth kill mechanics are a bit too much reliant on lucky events such as guessing the enemy sound detection distance right before firing weapons, or critical hits. - Party balance isn't great, as some companions are definitely all-around more powerful and useful than others. - Some issues with companion and enemy path-finding in certain areas. Mutant Year Zero
Please follow United Critics for quality reviews Mutant Year Zero: Road to Eden Review Mutant Year Zero: Road to Eden is a mixture of real-time exploration and turn-based strategy, you control a team of three mutant stalkers in a post-apocalyptic world, the world has plenty of loot to collect and enemies to hunt down for experience so you could level up and gain some loot that you can take back to home base and sell or craft new gear. When starting the game, you have a selection of three difficulties normal, hard and very hard, there is also an iron mutant to choose which introduces perma-death, no manual saving, auto saves after every combat. More casual or hard-core player base? The thing this game does different compared to other turned-based strategy games is that you take full control of your team of three mutant stalkers and traveling around a map exploring freely until you find
22 hours. That is what I got for my $34.99 and tax. I'm satisfied. It was priced less than a AAA game. It gave me a decent story with adequate gameplay. What made the game worth the purchase was the atmosphere, ambience and humor. I completed this once on normal with getting all sidequestish stuff done. There are really no side quests, just artifacts, notes and zones to explore that contain some lore. The gameplay is simple. If you have played any X-COM game, this will be a breeze. The upgrade system allows you to get virtually all of the abilities. Where things get tight is upgrading the weapons and finding/purchasing the attachments to make them better. You have to offset this with your medpak purchases. That was the biggest challenge I faced. Overall I recommend this game because I had fun. It was a fun 22 hours. I would love to dive into it again when/if any story content is rele
I started playing this game just a few days ago, not fully knowing what to expect. I just finished my first play through and all I can say is that I loved the whole experience, that is apart from a few little things that I am going to mention later. I've played turn based video games since 90's and this one goes straight to being one of my new favorites. I Some reviewers compare Mutant Year Zero to X-COM. I can agree with them but only when it comes to the tactical part. There are a lot of differences to X-COM, like there is no base building or research in MYZ. It's mostly the combat that feels very similar to those new X-COM games, but rest of this game is quite different actually. I can't think of any other game that I have played which was just like Mutant Year Zero. I would describe it being a combination of adventure and tactics with heavy emphasis on stealth-based gameplay. To
Length: 18-22 hours (normal to experienced players) Rating: 3 of 5 Stars For: Turnbased-tactics fans Buy it: At sale, not at full price. Way to Short for a turnbased tactics game XCOM = 200 hr fun, MYZ = 20hr fun). Replay value: only for hardcore players The game feels unfinished. My playthrough took me about 20 hours (all places, all enemies). Still the ending is far too open for my taste. Ther was no great BOSS-fight, no grand strategie. Just no more content. It ends with an expected "twist" (and i use the term twist very loosely) and nothing to follow it up. Basically you get a turn-based combat generator with a few RPG elements (not many) and not many fun tactics. This is defenitely not "X-Com" or "Kings bounty" or "Phantom Doctrine". The central base ("the ark") is unbelievable 2-dimensional. 3 shops and one lame Elder to listen to. There is NO Interaction on your part. No quest
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