
Pang and Bang is a tribute to the old "pop the bubbles" games that you could find in the arcades, but with an erotic twist.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Crim's Humble Opinion Curator Good Lewd Tribute Pang and Bang pays homage to the classic Pang games also known as Buster Bros. You play as a monkey with a hookshot. You have a goal on each of the stages to pop all the bubbles that bounce around the screen without getting hit. It's a fairly simple to understand game mechanic but it can be pretty difficult. Depending on the color of the ball you may have to hit it multiple times. There were a few times where I would just take a break to try to come back to the end levels later. Luckily there are also some power ups that you can pick up that will help you through the stages. Another great thing is that bubbles do no have to hit the hook to break; they also break from hitting the rope. The art is very similar to the developers other game Gothicc Breaker. This is fun, simple, and yet difficult. I personally preferred and was more entertain
I loved playing the original game when I was a kid. Thank you for making a good adult version of it. I had a lot of fun and the art is good. There are some minor bugs that show up, but they aren't major. I look forward to seeing any other games you make in the future!
This is a really fun game to play, I have no problems with it. The price is right, the gameplay is solid, and the lovely eye candy is fun to look at. 👍🏾
This brought back memories of when I used to play flash erogames in computer class.
Three problems with this game: (1) Power-ups are obtained at complete random and only one can be used at a time. Newly-obtained power-ups automatically replace currently-held ones, even if the power-up is weaker or less effective than the one currently held. This becomes an issue in later levels when there are dozens of enemies on screen and a particular power-up or set of power-ups is needed to pass the section. The fireball power-up, for example, is one of the best in the game, yet your odds of getting it to drop are very low. (2) You die in one hit and have to replay a level from the beginning whenever you die; there are no checkpoints. This strikes me as particularly odd, given that the game has a lives system and ways to obtain additional lives. What is the purpose of this if each death sends you back to the start? It only serves to waste the player's time. (3) Level 19 (the seco
Ok, so basicially, im monky.
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