
Runaway: A Road Adventure is a point and click adventure game developed by Péndulo Studios, S.L. in 2001. The game follows the long tradition of two-dimensional adventure games like the first two installments of the Broken Sword series. It enjoyed immense popularity in countries like Germany and France, where the adventure genre is still popular.
Brian Basco sets off from New York to California, but plans to make a quick stop on his way there to pick up a book at a bookstore. On the way there, he just avoids running over a fleeing girl who then blacks out. Brian takes her to the hospital and finds out that her name is Gina Timmins and that she witnessed a Mafia murder. He saves her from the killers, but now he also has to run away.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Francés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Play with a guide, or you will go insane. Some of the puzzles are absolutely absurd, but with a guide it becomes hilarious to see what these devs thought of as "logical". The game is at times genuinely charming with its upbeat storytelling and weird characters. Not a masterpiece by any means, but if you like strange janky adventure games made by small but passionate studios, I think this is worth your time!
It's a mixed bag that I can only really recommend to old school adventure game aficionados. The puzzles can be pretty lame in their nonsensical logic or the proverbial hunt the pixel game for that one item you are missing to be able to make any headway while searching through several screens worth of pixels... also the story itself is... well amusing if you like cheesy, trite, and hackneyed plots with a supposedly genius protagonist that acts like a moron throughout. Basically a pretty underwhelming effort that you can skip at your leisure. Give it a go but don't be afraid to just go straight for a walkthrough so it doesn't feel like too much of a waste of time.
Runaway: A Road Adventure is the first game in Runaway series made by Pendulo Studios, back in 2001. It has its ups and downs, coming into a résumé of being cheesy and needlessly complicated with a crude, childish charm on the side. It is only interesting enough for an old school adventure gamer, who wouldn't mind empty character stereotypes. Let's see... There is an interesting variety of graphic and art display used in this first game; including old school hand drawn cartoons, slightly computer animated skylines, 2D characters wrapped with vibrant colors in gameplay - similar to original Broken Sword series - and creepy plastic 3D models used in between cut scenes. It feels that someone failed to pick a homogenous art style for this game. 2D models + hand drawn cartoons is a great combination which we are already used to from older adventure titles, but 3D models? Well... I personally
point-and-click adventure game in which student Brian Basco and Gina become entangled in a humorous and puzzling story of escaping criminals and searching for a mysterious Native American artifact. ✅I love point-and-click games like this ✅Interesting and engaging storyline ✅Very good graphics, considering this game was created in 2003 ✅Satisfying ending to the story ✅Very good audiovisuals, good music, sound design, and professional voice acting ✅Very good price for the game's content ✅Many colorful and eccentric side characters ✅Good portion of the puzzles are based on logical thinking ❌No option to highlight interactive objects, making some items difficult to find ❌Some puzzles require repeating the same steps ❌Some walkthroughs are sometimes necessary ❌Little variety in locations in chapters 3-6 ❌The main character (Brian Basco) is uninteresting and often naive ❌The game forces a s
This is the first in three games that form the Runaway series to date. As such it is bound to be potentially less refined than the latter two so there are some issues with it and things that detract from my enjoyment of the game. I hope as the series progresses they get better and better but for now here is my review of the first title in the series... The first aspect is the art style, it appears cell shaded in format or what I would associate as such and it is an aquired taste as far as artistic styles go...unfortuantly in this specific case it is not a taste that fits well with me. Normally I do not mind cell shaded looking games but this is on the poor quality side where quite often I found myself looking at the shading on the characters and thinking what the hell is wrong with their face or body which maybe okay for a while for the amusment of looking at weird shaded and shaped cha
Many crucial items blend with environment and/or are too small to see. A lot of points can be interacted with only if some mandatory trigger happened. Also, several nonsensical solutions. All this makes the game far from the brightest star in the point-and-click genre. The game is dirt cheap on sale if you want it, but I would rather recommend watching it on youtube.
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