
When Drill Knight and his dastardly digging crew blast apart Shovel Knight’s peaceful campsite and steal his loot, he grabs his trusty Shovel Blade and starts tunnelling after them! Meet new friends and foes, visit strange lands, and outfit yourself in your quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of mystery in Shovel Knight Dig, an all-new Shovel Knight adventure!




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Don't understand the problem some people have with this game. Yeah, it can get hard, but that's part of the fun. Amazing design all the way around; unique from the original series, but right in-line with the spirit. Each screen is a blast to get through, and there are so many SOVLFVL secrets. Gonna be grinding this one out for a while. Great graphics, amazing music, and getting the golden armor is always the icing on top.
This is a bummer review. I'm a huge fan of Yacht Club and Shovel Knight and my expectations were pretty high, but this doesn't meet those expectations - Lets talk about why! UPDATE: A lot of the addressable issues mentioned here have since been fixed! There are real improvements here, and I'm going to make another pass at this and update this review. For now though, take complaints with a grain of salt because several have been fixed! Compromises for Mobile This game is also on phones. That's not really a problem and honestly, putting out quality stuff on phones that isn't just predatory gambling P2W trash ought to be celebrated, but it has created major problems for this title on other platforms. First, The view port is too small. There are several enemies that can traverse a lot of vertical space in ways that feels unfair because of the restricted view port. There are a lot of con
At first I was frustrated with the game, questioning a lot of it's design decisions, but I persisted and got good, then it all just clicked. The game has a learning curve, and a lot of the game will seem annoying at first, but if you don't give up on it you'll realize that its quite fun.
I really loved the original Shovel Knight and was excited to jump back into this world once more. For the record, I'd say I'm only a slightly above average platform player but I was really shocked that I was able to beat the game in just 5 hours. Once I saw the credits I honestly didn't really feel the need to keep playing, which I guess should be fine for some. I think I was hoping for there to be more. The odd thing about the game is that it starts off really difficult but once you have seen enough variations and figure out which of the handful of buffs that are the best for survivability then you will breeze through the game. I spent the first three hours just trying to beat the first boss but then once I got it, I literally was able to beat the whole game on the next run without ever seeing the areas or bosses before. I know there are still some things to collect or unlock but I de
I love Shovel Knight, but I just can't recommend Shovel Knight Dig. For a roguelite, none of the relics and boosts you find along the way seem all that impactful to the run, and the grind to unlock equally unuseful unlocks/relics etc just isn't fun. The difficulty varies wildly between stages and bosses, and runs are either super hard or super easy, seemingly up to RNG. Whether you got areas with lots of gems, whether the level came out in a way where you could get all the gears to get the bonus at the end of each stage, and if you had enough money to buy items found in secret rooms with vendors. Some of which you can find early in a run and not be able to afford anything. The game feels rather amateur and short for the asking price. I finished the game and got the credits, but don't feel any drive to continue playing to try to get the secret ending, which feels a bit too luck based a
This game is very fun, and I'm enjoying it thoroughly, but there's some stuff I feel a need to clear up from other reviews for the game, stuff with people who seem to just be too dense to understand how to interact with a game that isn't identical to what which it's a spin-off of. The platforming is fun and has tight controls to the point where using a joystick won't even delay your actions enough to hurt you. Items modify how you interact with your moveset and environment in fun ways, bosses are fun and match the quality of the usual Shovel Knight boss fights, the tweaks to Shovel Knight's moveset and the possible interactable tiles in the game make for a fun dynamic that suits the level design, and the sounds and sights on display are a joy to hear and see! Meta-progression is lighter letting the game enjoy a more Arcade-Roguelike feel without hard committing, and the game rewards pla
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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