
Silent Hill f is a survival horror game published by Konami as part of the Silent Hill series. It is set in rural Japan during the 1960s, marking a departure from the franchise’s traditional Western settings. The story is written by Ryukishi07 and focuses on psychological horror, social pressure, and transformation.
In 1960s Japan, Shimizu Hinako's secluded town of Ebisugaoka is consumed by a sudden fog, transforming her home into a haunting nightmare. As the town falls silent and the fog thickens, Hinako must navigate the twisted paths of Ebisugaoka, solving complex puzzles and confronting grotesque monsters to survive.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'd like to preface this review by saying that this game requires three full playthroughs to be considered complete. Each of the two new game plus modes introduce new cutscenes, story pieces, and changes. While not always drastic or overt, these subsequent playthroughs build on the plot more than you could imagine. If you're considering watching the other endings online instead of playing through again, please please please trust me when I say it's worth it to play it again. This is not the same as an NG+ mode in something like Dark Souls, it's much more like NieR Automata. The plot unfolds hugely in these subsequent playthroughs, and is honestly necessary for the full experience. After your first playthrough, you have not even scratched the surface of Hinako's world. Characters grow and evolve in ways I didn't expect and the story shifts in interesting and surprising directions. Certain
In Korea, there's a running joke that one high school girl is as powerful as two special forces soldiers. After playing this game, I realized Japanese high school girls might not be so different.
(Door wont budge.) (Door wont budge.) (Door wont budge.) (Door wont budge.) (Door wont budge.) (I need a key.) (Door wont budge.) (Door wont budge.) 10/10 authentic Silent Hill game
Pros & Cons Pros Unique 1960s Japan setting with folklore woven into the horror. Gorgeous visuals and smooth performance. Deeper melee combat with stamina, durability, and counters. Strong atmosphere, sound design, and multiple endings. Cons More linear than classic Silent Hill entries Reduced emphasis on cryptic puzzles and item mysteries Heavy folklore influence may feel closer to Higurashi or Fatal Frame than Western Silent Hill Endings lean into ambiguity, which may frustrate some players Introduction After more than a decade away from the mainline series, Silent Hill f arrives with the heavy burden of expectation. Fans have long wondered how Konami would revive one of gaming’s most iconic horror franchises. The answer is both surprising and reassuring: Silent Hill f honors the DNA of the series while boldly reimagining it through the lens of 1960s Japan. The result i
I wasn't expecting a return to a classic formula. From the trailer, it was clear the game would diverge from the usual. Having completed 100% of the game and explored all five endings, I found its psychological core unmistakably Silent Hill. You'll instantly recognize the series’ essence: guilt, confusion, identity, trauma, and the slow descent into one’s own inner world. Whether or not it fits the traditional American town or earlier gameplay style, the spirit remains. The story is much deeper and more complicated than it seems. It blends folktales and myths as context along with personal psychology in a way that only becomes clear after multiple playthroughs. The game is designed so that your first run is intentionally incomplete, confusing and disappointing because the character herself is lost, fragmented, and drowning in self-doubt. Only in NG+ runs does the narrative open up. Each
Ok so… didn’t think I’d like it this much tbh. the whole 60s Japan thing? sick. one moment it’s all pretty and calm then BAM creepy af, love it. game doesn’t explain sh*t, you kinda just wander n figure it out. honestly that’s better, kept me hooked. sound design?? Dude I jumped like 3 times just cuz some random noise. play it with headphones or you’re missing half the fun. The gameplay feels like old school Silent Hill but not clunky, thank god. not about guns n blasting, more like “why am I here and why is this hallway making me sweat lol”. oh and the rabbit skin… WTF running from nightmares while looking like a giant pet, cursed but hilarious. anyway yeah, gave me those classic vibes, that’s all I wanted. 10/10 would get traumatized again. After 29 hours of gameplay I keep recomended this game, 0 bugs, improved performance compared with SH2 Remake, awesome.
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