Sorcerer King: Rivals is a turn-based fantasy 4X game from the people who brought you Galactic Civilizations and Sins of a Solar Empire. Build a civilization, go on quests, craft weapons and armor, research spells and gain enough magical power to ascend to godhood.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I don't get the hate. I mean, Fallen Enchantress is great and all, but this game isn't nearly worth the hate it seems to be getting. Now I don't know about $30 of fun, but having gotten this on a sale I'm more than glad that I got it. Fallen Enchantress is definitely deeper, longer, and more involved but that's Fallen Enchantress. This game isn't named 'Fallen Enchantress 2', and it isn't the best Stardock Turn-Based-Strategy game, but it's still a good one. It's admittedly pretty simple, too. You won't be building centuries worth of structures in each city like Civilization. You won't be hunting for the rarest of resources to tip your economy torwards victory. You won't be carefully watching the AI 'neutral' factions, constantly fearing that they may decide to move upon you out of the blue, and you won't worry about giving them too much power for them to strike you down later. You're
This is a very hard review to make for me. Wall of text incoming below. TL DR: Fun game, has some flaws, don't expect endless replayability like other 4X games. Personally I bought and played both the original Sorcerer King and this updated version offered as stand alone (but discounted for owners of the original putting the price in line with a Dlc/expansion pack as it is). I think the game is very fun at the beginning, the mixture of elements from different genres make it an interesting experience, with a focus on hero developing/small army. Unlike a typical 4X game, there's a lot to see and do for what concerns the eXploration and eXtermination part, but much less when it comes to the eXpansion and eXploit sides of the game. Aside from adding more focus on the rpg elements compared to the other more well known Stardock game Fallen Enchantress: Legendary heroes, Rivals offers a di
i more or less liked the origional sorcerer king... dont get me wrong, it defintely had its flaws but i thought it was a nice new concept. Now this game... is basicly the same game with a new spell added... it leaves me verry disappointed. They did not even fix some of the bugs in the origional version. I am sorry but i cannot reward this kind behavior with a good review.
The game plays more or less identically to previous Stardock 4X titles along the 'Fallen Enchantress' series, but with half the features removed or simplified. Shrines are now just shrines with no elemental assignation; units cannot be customised (so far as I could tell) and must instead be individually equipped with individually crafted items made from materials found around the map (primarily from battling). Needless to say, this mechanic is considerably more time consuming and annoying than customising units but produces the same exact result. The only real advancement the game has made is in making the game story-driven, with the main interactions being between you and the eponymous Sorcerer King. The player must either defeat the Sorcerer King's faction on the campaign map or cast a particular spell on the campaign map several times. As the player's faction grows in power and/or ca
If you enjoyed Fallen Enchantress Legendary Heroes you'll want this sequel. It is more stream lined then its predecessor, making it easier to get into. Although, I do wish it was a little bit more complicated. The graphics are a big improvement from the previous game. Sorcerer King is less fun to replay than Fallen Enchantress Legendary Heroes, but with 8 sovereigns and 3 factions to choose from you’ll want to replay it at least a few times, there are also 2 campaigns. The sense of humour in the game is great, you’ll often find yourself cracking up at the jokes that are made during the many quests. Overall this is a fun escapism game and definitely worth your money.
I have played Fallen Enchantress and SK:R is a stripped-down version of the game with better graphics and a slightly updated and cartoonish interface. The game adds more RPG and narrative elements which I feel are mostly likely the strength of this game. Unfortunately, I play 4X games with narrative elements at the back of my mind, I look for engaging 4X and RPG game mechanics, diverse choices of units, races, spells, loots, etc and extended game replayability, these are not the strong points in this game even with Rivals. At the end of each gameplay, I feel like as if I have played the tablet version of Fallen Enchantress.
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