
Fight your way to fame, fortune and glory in this first-person puncher as you work to retrieve the fabled Spartan Fist.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Simplified Chinese | |||
| Japanese | |||
| Korean |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Good fun for a quick round of satisfying violence. Combat feels good, impactful and weighty. I'm liking the variation of fist types and modifiers (dips) which seem to be able to stack. Nothing better than feeling temporarily OP when there's heads to punch. Love the environmental hazards, especially the train - I pushed a dude onto a train track and then he started blocking me, but instead of breaking his block like I normally would, I just kept tapping away at him until the train came. Can't block that. The game can get very hectic in a good way. One on one a good circle strafe seems to do the trick for dumb enemies, but it can get very busy when you're surrounded, so dodging and waiting for openings starts to become important. I'm surprised there's not more first person melee combat games out there, it's such a fun gameplay style. I got a lot of joy from the first person combat of Da
Video: https://youtu.be/wHtmnjX5Nhc The different fists are an interesting idea and are designed well. They even have a Fist of the North Star one! That's kinda were the interesting ends though. The combat is really difficult to enjoy. It's pretty slow and there's no room for creativity. You would expect with being able to equip two different fists there would be combos. Nope. Or with the different stances you could swap quick and do cool moves. Nope. I can't really tell the difference between any of the fists or stances. Except that the game forces you to switch stances to break an enemy shield which usually pops up right before they die. I think the ideas are there for a good game but the implementation has failed.
For far too long, we have lacked a video game with the bold decision to focus exclusively on kittens and fists. Spartan Fist takes a great deal of time and effort into feeling like your many fists feel as though they have real impact; sound, camera-shake, particle effects, even time slowing down just a little bit makes each punch feel like an accomplishment. Additionally, this is a great game if you're a busy person who plays games to relax and destress. The second you start playing, you're in the action. From what I can see so far, it's the sort of game that you can pick up and play for an hour, or just fifteen minutes before you get back to work. The game reminded me of Heat Signature in that it respects your time, acknowledging that we're all crazy busy these days, and sometimes we'll only have a few moments to play, and that's perfectly valid. The randomness of level layouts keeps t
Purchased it on a complete whim, but I do not regret my unhealthy spontaneous impulse buying. Spartan Fist is basically a First Person-Beat Em Up-Rougelike, with fantastic execution, combat, and overall flow. It's basically Gorn but without the VR aspect, definitely reccomend this one for sure!
Product refunded It has an interesting premise, but it in serious need of polishing, especially since it isn't an Early Access title. First of all, some of the button presses were not being registered and even scrolling to select stances occasionally stopped working altogether. It must be noted that this has occurred with multiple mice tested. Secondly, it does indeed become repetitive combat-wise, since combos are not present and one cannot launch both fists simultaneously at the very least. Finally, it is kinda slow performance-wise for a game with such a simplistic, voxel-stylized, 3D aesthetic; more optimization is strongly recommended. Overall, it does show some promise; however, the execution needs to be improved upon significantly before this could be recommended to anyone with a feigning interest in it.
It has all the elements that make you think it's gonna be fun. Straight away you think maybe it's a bit janky due to the Unity engine. Then shortly after it becomes apparent it was made by someone with a clinically bad sense of timing and understanding of game play feel. If ever there was a game that should be historically preserved to demonstrate how these aspects can derail a game, this is it.
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


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