
Summon elemental kitties in this roguelike card game! You are the only free feline in a world dominated by humans, navigate through mysterious dungeons, build card combos, and free your kind The future of your species rests in your paws!


Recibe una notificación instantánea cuando el juego alcance tu descuento objetivo
Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Billed as a deckbuilder, this is more like a card-based auto battler where you reroll, draft units, and combine them. Unfortunately, the game is poorly explained and the controls are weird. The mouse cursor "sticks" to things, as if it's trying to emulate a controller rather than a mouse. For example, trying to set the FPS limit brings up a drop down menu, but instead of letting you just click an option, you have to move the cursor up a down. On top of that, it's bugged and the cursor appears behind the drop down menu, so you just have to guess until you get it right. The first run was stupid easy. I had one unit soloing entire teams as water. I just kept rerolling and rerolling until I saw a water unit. Oddly, despite 20+ rerolls, I got the point where the game wasn't giving me any more water cards. I'm not sure what's up with that. Some trinkets don't seem to work. I would take a ma
Tl;dr - I can see the vision in Spellcats, but the execution leaves a lot to be desired. The game isn't worth $10 in its current state but with some work and a healthy round of bug fixes, it could really shine. Where do I start with Spellcats? The game is sold as a deckbuilder, but it plays more like an autobattler. You draft units from a randomized pool at the start of every combat, and your dudes battle their dudes until someone is wiped off the field. It's a very simple concept that's only slightly complicated by each cat's elemental abilities. There's no interaction outside of what your cats bring to the field, so the only strategy a player needs to consider is which units they're bringing to a fight. On the topic on units... Well, to be frank the balancing is atrocious. The only element worth playing in its current state is Water, and the only synergy that matters is how quickly
It's very simple, but it also explains nothing to you. It's fun, but also broken in weird ways. It's art is great overall and I have no real negatives to say there. So it's quite buggy, but the art is cute and it's pretty cheap to pick up. I would honestly wait for it to be updated a bit before buying if you want a better first experience than mine.
It could be a great game if it had "alpha preview" in its description. Visual style - 9/10 Game concept - 9/10 Balance - 2/10 Mechanics diversity and cards diversity and gameplay diversity - 1/10
It's a shame to not recommend this game at this current time, because it has a lot of potential, but it's simply too buggy in its current state. The art is cute and the presentation is great though!
Please don't be fooled by the mixed review score, this game is awesome, and a lot of the problems it had on release (a friend of mine was lucky enough to play it on release, I was not so lucky) seem to have been addressed so far. The art is charming, the game-play loop is neat and there is clear effort put into every piece of this game. If auto battlers aren't for you, this may not be your kind of game, but I promise there's a lot to love about this game even despite that. Even the musical score, as simple as it has, captures the charm of the experience throughout, along with the artwork and the gameplay this game is the full package! I really recommend giving Spellcats a go!
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat