
State of Mind is a futuristic thriller game delving into transhumanism. The game explores themes of separation, disjuncture and reunification, in a world that is torn between a dystopian material reality and a utopian virtual future.
You are Richard Nolan, a father and journalist from Berlin who discovers that he and his wife and son have been subjects to mind uploads. Richard’s upload, however, has gone wrong. As a result, he is still living in real-life reality, but an incomplete second version of his self also exists in a secret Virtual Reality project. Upon realizing that he is literally a torn man, Richard sets out on a dramatic and dangerous search for salvation. He aims to reunite with his family, as well as with his own split self. On his way, he soon realizes that this journey isn’t only about him, but about the future of mankind.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The Premise (100% Spoiler-Free Review) State Of Mind (SoM) is a futuristic narrative adventure set in Berlin, 2048. Players impersonate Richard Nolan, a journalist that through his work, tries to oppose humanity's increasing dependency from machines and artificial elements in everyday life. After a grievous accident, the protagonist starts to doubt his own perception of reality and memories - a factor that will eventually bring him to uncover something unimaginable. Quick Sum-Up 🟩 The Pros 🟥 The Cons 1. Excellent world-building, rich in details and nuances. 2. Articulate story that delves into morally complex themes. 3. Solid development of characters throughout the story. 4. Interesting, varied puzzles and minigames. 1. Narration pacing is dull and slow. 2. Character models can look very disturbing. 3. Low amount of meaningful branching choices. 🟨 Bugs & Other Issues 🔧 PC Specs
I really, really liked this game. The story is described in the game description above, so I won’t repeat here, but I will say that it is very engaging and complex. It is one that made me want to stop and think before I made the choices I was asked to make in the latter half and end of the game. Gameplay is generally the same no matter your choices, but how the story aspect plays out in the end is tweaked a bit based on those choices. Daedalic was making an adventure game for consoles and I think that is where some people are having trouble with the gameplay. And there IS gameplay!! If you are an action player, the cut scenes that take you through the action and further the story might be frustrating. Adventure gamers like me appreciated that I could flow through the action without a Dex check and get on to more of the story/game. However, because this is designed more as a console gam
This is a mixed review. In one hand, is a decent story, in a cool setting. In the other, it's a interactive novel in which you get to walk from one place to another before the story continuing. Does the story make up for it? Partly. The story was very good up until halfway through, then it derailed, and it derailed hard. For a game that is 80% cutscenes, the story and writting have to be absolutely perfect, and they aren't. Towards the end there are dozens of plot holes, unexplained situations and characters that know things they shouldn't. They also hint at several storylines that are just abandoned and never developed. One character literally shows up for 1 interaction, provides some crucial plot information, then it's never seen again. It also suffer from a Mass Effect 3 type of ending, witch are the only actual options throughout the game (other than the general dialog "Be a jerk
This game heavily reminds me of former Playstation exclusives by Quantic Dream, Beyond: Two Souls, Heavy Rain and Detroit: Become Human. It is a very narrative driven game, or putting it very bluntly, a long cutscene with tons of conversations sparsely sprinkled with bouts of player interactivity. This does not make it a bad game. It makes it a casual, sometimes interactive walk and an acquired taste. Or at least a very polarizing game. I'm leaning towards the recommended side. It's a cyberpunk thriller set in 2084 about transhumanism and everything that it brings. Think Blade Runner, old and new mixed with a few more things, The Matrix, I,Robot and a few more. I even got a hint of Otherland: City of Golden Shadow by Tad Williams. The game's world building is excellent, bringing two immersive locations, dystopian Berlin and weirdly utopian City5, to life. The minimal, polygonal visuals
Life feels like ♥♥♥♥ State of Mind is a narrative game by Daedalic with a pretty good story, lacking graphics and great atmopshere. The game starts slow and feels meh at the start, but later it sucks you in with its world and story. It's a bit cliché story but it's good in the end. The character named Richard wakes up from a car crash and after some time he realizes something isn not right and tries to find what really happened to him. This game would've been a great rpg game. As a narrative game it's above average, but not amazing. It tackles too many topics and doesn't go deep enough into any of them. If this would be a lengthy rpg game it would be able to do that and tell an amazing story. There's a lot of different topics to explore in this game, like AI and all the sci-fi stuff, love, relationships, family, poverty, human values, what is life, but you just get a glimpse at all the
Daedalic They are a Hamburg-based video game developer studio who have been active for almost 15 years. Their point-and-click adventure games, such as the Deponia series, are well-known by many. I'm looking forward to their Gollum game (slated for next year) which is probably a big step for such a studio. State of Mind is their first product I laid my hands on just recently. Story Welcome to 2048 Berlin! A world increasingly populated by machines; machines that help us in our everyday lives including android assistants that can serve as tutors or be the maid in a household. Not for Richard Nolan, though, our protagonist and journalist who despises all. Following a car accident (shown in the intro) and the tutorial level in the hospital Richard returns home only to find it empty without his wife and kid. Much to this annoyance the family now has its own android. Disregarding anything t
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