
Tactics V: "Obsidian Brigade" is a retro-style tactical turn-based video game in homage to console tactical RPGs from the 1990s. Its set in an in-house fantasy setting with it's own lore and magic, It also uses techniques to convert to a 2D isometric look from 3D assets.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is definitely a FFT-like. Other games I consider to be in this genre are Final Fantasy Tactics (of course), Voidspire Tactics, Fell Seal, Alvora Tactics, and God's War (which I have not played but probably will). Pluses: 1) The graphical style is crisp and evocative. I know it will rub some people the wrong way, but I appreciated the artistry of it. 2) They do a better job of presenting character's status effects and changing gear on their model than a lot of games of this genre do, where the weapons sometimes shift around on the character model but that is about it. 3) I think the underlying structure of mixing and matching components of the different classes is a really good idea. While I think there are things that make it fail to reach its full potential, it seems like it would be worth investigating in a more job system. 4) The main story is solid enough, though it feel
The 1990's are back! Old school tactical rpg like they used to be, with a few modern twists! Follow the story through a series of nodes (24+ hours), travel freely on the world map (with random encounters) or even get back to locations you already cleared for some extra xp and loot. During battles you can rotate the camera and even switch to a top down view (my favorite), you can also speed up animations to play at your own pace. Multiclassing to learn complementary skills (either active or passive) and weapon masteries allow for multiple unit builds. Training allows your units to fight against each other to gain xp (Training can also be AI controlled so you can learn how the AI proceed with x unit type). A fun ride!
I am not exaggerating when I say that this game is an ABSOLUTE MUST-HAVE for any Tactics fan. You are guaranteed to like/love this if you have ever played and enjoyed Final Fantasy Tactics, Tactics Ogre, Shining Force, Fire Emblem, Vandal Hearts, Front Mission, Disgaea, Jeanne D'Arc, etc. The visual style is obviously not for everyone, but it works out perfectly, given its bold intent: Old-school pixel graphics fused with great 3D cel shading; along with perfect, logical menus presented by simple, ancient-looking PC text, which only adds to the sweet style. To all Tactics fans on Steam, if you buy this AND Fell Seal: Arbiter's Mark, you're likely to be knee-deep in dopamine-inducing goodness.
Update from 2021: So a bit seems improved since I last played but, ultimately, this game still falls short. It's a very, VERY luke-warm "yes" that is more of a "maybe". It's "Okay." WAY too few jobs to unlock/train with relatively little interesting. Item selection seems slim, with "magic and rare items" being nothing more than a mace that adds a fire DoT and a poison dagger type stuff, very boring. The "writing", and I use that term generously, is frankly horrible. It's like someone wrote the synopsis of the story/dialog and nobody bothered to.. do anything else with it. Example: Walk in on a lady about to be shanked by assassins, old guy named Gerald runs out from a house complaining that she isn't dead yet. Player's unit: "Are you sure you want to kill your wife, sir?" Gerald: "Hm. No, I've changed my mind." Gerald's wife: "Oh Gerald... we can wor-" *Assassins shank her anyways.
I'll update the review once I've put more hours into this, but so far I can say the combat system is good, the UI a bit heavy and unnecessarily hard to navigate (double confirm is a drag, you won't move to the last item in the menu if you press "up", you need to go down all the list), but still worth playing. I hope to see more updates to Tactics V in the future. I appreciate this running native in Linux, my OS of choice.
A very solid FFT-like with a slight case of indie game syndrome when it comes to the polishing. I enjoyed the heck out of it and the dev is *impressively* responsive on the steam discussion forums (they improved keyboard controls within 15 minutes of me requesting it) so this is definitely something that deserves your money. Two thumbs up for this dev! That said, there is still some polishing that could be done. I would argue this also held true for all the official FFT games, which had balance problems way worse than this game has, but I'll list my gripes below: There are a few typos and some just plain weird dialogue at times. Some dialogue choices (like the ones about your character's faith) were so random that I have no idea whether the answers affected the story in the end. UI animation pacing and sound effect levels are a bit weird at times (especially the fade-in to the battlesca
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