
Witness The Charnel House Trilogy, the chronicle of one fateful night aboard a train bound for Augur Peak. Three thrilling, horrifying adventure games in one, from the depths of the Sepulchre, starring Madeleine Roux, Peter Willington, Jonathan Grier, Jim Sterling, and Ben Chandler as Grub. With art by Ivan Ulyanov and Ben Chandler, and music by Jack de Quidt, nervous_testpilot and Bryan Henderson.
A train's whistle sounds in the dead of night. Snow falls on deserted tracks. Somewhere, in the city, a woman prepares to leave on a journey that will change her life. Somewhere, in the country, a man drives to his final destination. A young woman prepares to depart on a journey that will take her into the very heart of darkness. But before she can leave her apartment, there are just a few loose ends she has to tie up... Alex Davenport wakes up on the train. Her travelling companion, Harold Lang, is nowhere to be found. Don, the conductor, isn't exactly being forthcoming as to what's going on. Why are Alex's friends here? Who's the ballerina? Is this a nightmare, or is Alex's hope of waking up simply a pipe dream?


Recibe una notificación instantánea cuando el juego alcance tu descuento objetivo
Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I think trying to view The Charnel House Trilogy as, well, a trilogy, is what made it the most difficult to fully comprehend. Though it’s split into three acts, each piece of The Charnel House is neither its own self-contained experience, nor a strictly sequential collection of three distinct stories. Each act may feature the same characters to tie them together, but it’s the subtle thematic elements that ultimately connect them meaningfully, requiring each part exist on its own so as to allow a better appreciation of the whole. Everything begins with “Inhale”, the first and weakest episode but the one which serves to divert your expectations of what The Charnel House is before moving on to the main course. It’s the shortest episode and the one most grounded in reality. Alex Davenport is preparing to leave her apartment after a nasty breakup has left her life in a rather unpleasant plac
"...and man looked down upon the earth, and the earth crawled up to meet him." - Louis Cassell My, my! Wasn't this an astonishing experience? When I decided to give this one a go, I wasn't expecting neither that much spiritual depth, nor such qualitative narrative. The Charnel House Trilogy - one game with separate acts, actually - is an incredibly well arranged psychological horror adventure. I'd try to give you the baseline for the story, but the events, the characters that they are surrounding and their in-depth meanings are completely dependent on a perspective, and it is near impossible to define any character that we encounter within the game without pure speculation. Charnel House is what you get from Charnel House. Thus, I'll only present you some facts. You begin the game as playing Alex Davenport, a young woman who is trying to recover from a bad break up. For some reason,
The Charnel House Trilogy is a game I had my eye on for a while, recently I played through all three games and here is my opinion on them all. The Charnel House Trilogy is a collection of three games: Inhale, Sepulchre and Exhale. In Inhale we play as Alex Davenport and we try to find our ticket for a train heading to Auger Peak. In Sepulchre we play as Doctor Lang, a man also heading to the same island and with him we explore the train and then in Exhale we again play as Alex who also has to explore the mysterious train. The Charnel House is a weird title and I will try to explain it the best I can. The game is more or less story driven, so don't expect that many puzzles and when you do get a puzzle now and then, they are so simple to solve you shouldn't even break a sweat. I wish the puzzles were a bit more complex are had some layer of difficulty, but I found myself breezing through
I can not actually recommend this title for players looking for a deep, point & click, atmospheric game. It isn't a terrible experience, and I really liked the beginning of the game, but there are some points which seem misleading from the get go. The store page advertizes this as "Three thrilling, horrifying adventure games in one" and that is just not true. Not only is this not three adventures, it doesn't even feel like ONE whole and complete adventure. This title contains three short scenes, which are loosely related and leave an open-ended interpretation of what actually has occured during the course of the story presented. The first scene is excellently narrated, introduces the main character and piques the player's interest and, although very short, draws the player into the world. The second scene is a bit surreal, does not exactly correlate to the first scene, but does still al
A sweet way to pass the time for point-and-click genre fans, but as deliciously unfulfilling as sugary cereal. Charnel House Trilogy opens to a title screen with a picture of three stacked books lit by soft lantern light while haunting classical-esque piano music plays. Any one of the three books can be clicked on to step into that part of the tale. Fans of recent years’ point-and-click releases can anticipate sinking into the comforting familiarity of the handiwork and voicework of genre names such as Abe Goldfarb, Ben Chandler, Ivan Ulyanov, and more. The Titles - "What’s in a name?" The game is broken into three ‘books’: Inhale, Sepulchre, and Exhale. I’m assuming this is why the word ‘trilogy’ was included in the game’s title, although to me the short length makes calling it a trilogy a bit of a misnomer. Also, from a theming standpoint, it would have been more clever to give Sepul
It is a very careful recommendation. Not a bad game but it is very short and more like a visual novel than a game. Point-and-click part is very easy and, with story being linear, it is basically 'use that on that in an obvious way'. Disturbing mood is nice and some situations are sincerely unnerving (but I'm scared easily). VA is ok, some voices are more ok than others, some are less; maybe people need more practice. Visuals are acceptable. Music is good for each situation: no blazing trumpets on suspence scenes. The word 'trilogy' in a name of the game may give an impression that there are three games, but in fact there are just three scenes/episodes, first of which is very short. But I can't say I didn't enjoy the game. Could really go without video-games references in 'Inhale', though. And with less cliffhanger at the end. While Alex story kind of ended up soundly, Kat's story and
Discusiones estructuradas, desarrolladores verificados y experiencia de jugadores sin el ruido del chat


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


Palworld is a multiplayer, open-world survival crafting game where you can befriend and collect mysterious creatures called "Pal" in a vast world! Make your Pals fight, build, farm, and work in factories.


MiSide is an adventure game with horror elements, telling the story of a simple guy who, for mystical reasons, finds himself in a mobile simulation. Appearing in the house he has just observed on his smartphone screen, the hero becomes confused. The stunned guy follows the instructions of a certain device he discovered in the bedroom. A few moments later, he is greeted by a pretty girl, whose image is also familiar to the young man from this mobile game.


The Literature Club is full of cute girls! Will you write the way into their heart? This game is not suitable for children or those who are easily disturbed.


Fast! you must find some resources to survive! explore the towns, kill some zombies, "steal" cars, food, weapons and gear, collect wood, make your own base, build your farm and keep an eye open! Because zombies aren't the biggest problem here, there's some snipers waiting for you in this perfect combination of The forest, Minecraft and DayZ! Find your weapons! Because THEY ARE COMING!


A rogue-lite hack and slash dungeon crawler in which Zagreus, son of Hades the Greek god of the dead, attempts to escape his home and his oppressive father by fighting the souls of the dead through the various layers of the ever-shifting underworld, while getting to know and forging relationships with its inhabitants.