Play a young peasant boy who becomes squire to a legendary knight. Travel the realm competing in jousts, archery, and melee competitions. Train hard in order to become a powerful knight and eventually compete in The Great Tournament to decide the fate of the realm in this medieval story.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is an average story that gets much worse on replays. The combination of no checkpoints and no variation in the story mean that if you do want to play one particular part differently you have to replay the whole rest of the story first and see almost the exact same things every time. The heavy reliance on stats in combat means fights often come down to clicking next over and over and see how the story's decided you did. The preparation for the main tournament, as someone else mentioned, is a real pain, because having to manage travel and getting everywhere on the right schedule with only text to tell you what's near what just becomes a mess of frustration for very little reward. Do I want to replay the whole story just to get that one joust tournament or that one plot-important feast? If it means I'll have to play the whole thing one more time, I don't think I do. Don't get me wron
For a game that was released a year ago, it still has both gramatical and timeline errors. For example, I am talking with a page in a kings court, and during my conversation with him, he says "Oh, wow, that is really cool." I guess I'm a bit picky about that but it is not the only instance of language like this, and you could easily write this game that way, so you could make it feel more "medievally" without sacrificing intelligibility. I will also mention syntactic errors, and though I'm not a native speaker, I've spotted some. And last but not least, there are instances in the story, where I could've made some minor story choices, but I'm unable to do so. It were mostly small things, but those choices would be much better than clicking "next".
This story starts out kinda slow, but quickly picks up. The further you get into the game, the more stuff you can do and find. There's just not many CYOA games like this. Pros: -Felt alot longer than 190,000 words. -Pick initial stats and increase your stats over time. -Court/Realm intrigue. -Immersive. -Gather and train an army. -Manage a settlement. -Large map of different places you can go to and explore. -Multiple romances. -Overall your goal is to win the last tournament. Author does a great job of making the stakes really high. -There is alot of text between decisions, BUT I enjoyed the story so much it didn't matter. -This is a FULL story, but if you like the world you can continue your story in part 2. Cons: -Some things seem like a waste of time. -Some things aren't well explained, not sure what you're suppose to do. -Found the ending a bit too sudden, would have liked m
This is a text based game in the "Choose your own adventure" book style. The goal of the game is to win the "Great Tournament" and save the land from the bad guys. The story places your character as the squire for one of the strongest knights in the land. As such, your character is thrown into choices of all kinds from political, military, loyalty, as well as normal choices like friends, girlfriends, and marriage. The story is well written (albeit with a handful of typos) and you care about the characters. There are several RPG stats which are affected based on your choices. Many of your choices make an immediate difference, while others make a difference down the road. The RPG elements include attributes (STR, INT, etc) and skills (Archery, Riding, Melee, etc). These stats are used throughout the game, and if you don't have enough stats in a certain situation, you fail or sometimes
The meat of the story feels very railroad-y, which I am okay with, since I see my character develop very differently. The prep for the tournament, however, is the most tedious, dull, and frustrating ♥♥♥♥ I have ever seen. But hey, at least it is written with zero flair. "Your next opponent is a grizzled veteran. You win." Wow, the 20 days I spent preparing for that tournament now feel so worthwhile. Also, I ended up finishing 2nd, so I got 0 money from it, seemingly no prestige either. Okay. Honestly, I have TRIED to play this game several times, and the idea of a sequel that plays out a lot more differently based on development is the only appeal, because NOTHING about the writing or story of this is in any way engaging.
Overall, great immersive game. However, it has some major flaws that can be avoided if you take my advice: Play this game on easy. This game doesn't have gameplay in the traditional sense, you can only make choices which influence the result. However, although there is some strategy involved (like performing the actions that synergize with your stats), it is hard to win the tournament without looking up how to do it, which reduces the immersion and overall makes the game less fun. Additionally, spending 5 hours on the game to have it finish on a game over feels pretty bad, especially since there are no saves or checkpoints. This is accentuated by the fact this game has very little replay value. In fact, after playing through the game the first time you'll probably think it was great, but after playing it the second time you'll think that it was actually a mediocre game. It's easier to
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