
"A powerful ancient evil has arisen, and the war to save humanity has begun! The Mummy Demastered throws you into a 16-bit-inspired battle against the undead in a 2D, nonlinear, action-packed adventure. As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet. Your Prodigium unit is already on the scene, but HQ lost contact with them hours ago. Only by exploring tombs, forests, abandoned tunnels, and the cursed streets of London will you discover the fate of your allies. But beware - Ahmanet commands legions of undead, insects, plague-ridden vermin, and worse! If you're not careful, you'll be the next soul in her army."
Set concurrently with the events of the 2017 film on which it is based, the story places the player in the role of an unnamed soldier of Prodigium, an organization led by Dr. Henry Jekyll. Under Jekyll's command, the soldier is sent to confront the evil forces of Princess Ahmanet, pursuing her and battling the monsters under her control. The fight proves brutal and unforgiving: when a soldier is killed in action, Prodigium simply deploys a fresh recruit to continue the mission, and each new operative must track down the zombified remains of their fallen predecessor to reclaim their lost equipment before pressing on against Ahmanet's growing threat.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Ruso | |||
| Inglés | |||
| Alemán | |||
| Francés | |||
| Español | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
WayForward's The Mummy: Demastered is a Metroid-clone licensed for the movie that I have not seen nor do I particularly ever want to see. It is a Metroid-clone through and through. You don't waste your time with RPG elements, stats, Dual-Card Systems or whatever it is that's cool with the kids these days. Go find the whoever's in charge of this mess and shoot them in their ugly face. Pro Tip: The thing in charge of this mess is a Mummy. It's fantastic-looking, beginning to end, with pixel art that they've just put their all into. Colours, intricacy, variety, animation, the lot. This is the best-looking WayForward game I've ever played, and easily one of the best looking pixel platformers I've ever seen. Maybe even the best. With this is a killer soundtrack that's all explorative electronic that still maintains a faster pace to keep you interested. Honestly it's a great package and
This is a great "Metroidvania" style of game, however it has its flaws. Pros + Lots of weapons to choose from. You can carry two different weapons with you to vary your playstyle + Big and unique bosses. A great homage to Castlevania + A huge map to explore. This reminds me of Castlevania SOTN Cons - Too easy for veterans of Metroid or Castlevania SOTN. I didn't die once in the all game - It's very straight foward. The game itself doesn't let you explore much because it always point the next boss or the next objective - No replay value. You finished once and there is not much left to do. I was hoping for a "Hard" difficulty or something Overall, if you are a fanatic of "Metroidvania" kind of games, this game could be interesting. However, it doesn't have a lot of replay value and can turn repetitive in the long time. 7/10
By default the resolution on Deck cut off just a bit of the screen. Because of this it was impossible to see a door that needed to be blown up. So I ran around a tiny circle for about ten minutes like a jackass until I tried switching the resolution. Don't be a jackass like me
Good pixel art and soundtrack, but it's a shame it all goes to waste purely due to the lame death mechanic which single-handedly taints this game: dying spawns a zombie clone of yourself who has all your weapons and health/ammo expansions, and the only way of reclaiming your stuff is by killing your zombie. This isn't hard in a vacuum, but it's the runback that makes this a terrible experience. You have no health pool and no weapons besides your default plinker as you try and survive the entire walk of shame back to your corpse. And if you die a second time, another zombie spawns to stand in your way. All of this is actually quite brutal if you die in the middle of some hallway that's teeming with mobs, which you'll likely die to again and again because you have no health and no weapons to fight them off with. Dying in this game is actually much worse than dying in a Souls title. It's
The Mummy Demastered The Mummy Demastered is a very good metroidvania with nice retro graphics, great soundtrack, good variety of weapons and reasonable amount of exploration. As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet. Your Prodigium unit is already on the scene, but HQ lost contact with them hours ago. Only by exploring tombs, forests, abandoned tunnels, and the cursed streets of London will you discover the fate of your allies. Visual design is superb, i'm not a huge fan of retro pixels, but in this game everything looks really nice. Soundtrack and sounds are very well done too, 16-bit-inspired sounds make the game even more authentic. Game is very polished - no bugs, no glitches, smooth controls (even though controls cou
RIght click -> Properties -> LAUNCH OPTIONS-> DXVK_FRAME_RATE=60 %command%. The game scales game speed to fps and becomes unplayable without limiting it
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