
Three Kingdom: The Journey is an deck build roguelike game, fight to the end or journey back are all on your choices.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés | |||
| Simplified Chinese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
yup, wow this is the kind of game you buy out of desperation for a new deckbuilder because you played all the others but soon realise that it is just SO GOOD. The translation is good, the artstyle music and dialogue is good, the combat system is freakin awesome with a unique touch on the regular slay the spire formula. To me it is on par with great games like breach wanderers slay the spire and whatnot. You will not regret your purchase.
Game has alot of potential, but it hasnt been developed much given the last update was over a year ago. There are only 3 maps to play (up to the Dong Zhuo campaign for those familiar with the history). Each play through takes a few hours, but ends just when youve built a deck you enjoy. Worse though is the game isnt really playable because of the bugs outside of the Liu campaign. For clarity, Liu is a basic strategy with no bells or whistles. Cao relies on redraws and having alot of cards in hand, while Sun is more about playing specific classes in an order. Simply, the latter are more complex playstyles, which is what makes them fun to play. Unfortunately, using them intelligently means freezing the game. Example: Xu Zhu deal damage based on the difference between draw and discard - during a boss fight its 100% using him against summoned mobs will freeze the battle, leaving no choice b
2 problem I had with this game: First, the game developer is very lazy. Below is how he or she solves tech issue. EA 1.01 bug fix .....Quote: Important: for those bug to work, please delete the following file in your computer\Users\user name\AppData\LocalLow\senmu\Three kingdom game. Unquote First not everyone is technical enough to find this file. Second this is not the right way to solve tech issue in a game. I will not recommend people to buy at this moment. Second, the general cards are very weak in design, either over point or the growth over time is not really worth it. Just need to get a weapon and armor option is better than any general cards. Take example: Guan Yu, 3 point to use...+1 permenant attack to HIS card only when he killed a enemy. But there are many cards that increase OVERALL attack which cost lesser points. By the 10 rounds, it is useless as there are many car
Overall this game is a recommend with caveats. The core mechanics are very solid. The cards have good variety and potential synergies, with plenty of things that start useless but can become incredibly powerful with proper investment. The map gives enough options to spice things up and make strategy important but never so much that it's overwhelming. Enemies are varied, buffs and debuffs are well thought out. The translation is serviceable, if a bit overly flowery. Some things could use rebalancing. Just from what I observed on my first successful run using the least complicated faction: The basic horse equipment is largely worthless because of how little it gives you until near max level, while the basic armor equipment is god-tier throughout the game because it applies before shields. The reward I got for beating the first boss the first time was a choice between a pack of half a d
While I did have fun and I did play for a fair amount of hours, considering the huge amount of deckbuilders to choose from I can't recommend this one. There are simply better offers out there. This game still has a few bugs, translations issues and some UI problems, none of which are game breaking. But couple that with some balancing issues, some cards should be buffed/nerfed, some generals and equipment same and the different factions should be better explained and balanced. All off that together makes this a game that I recommend passing on in favour of the many many alternatives. If you somehow feel you've burned through all the other options, go right ahead, at the price it's not that bad.
Having finished my first run victorious, and having read the beautiful "Thank you for playing my game!" from the individual developer, I finally want to return: Thank you for having created this game! It is one of the most satisfying deckbuilding experiences I enjoyed, with different strategies that can be used within the runs. I want to point out some things I really love in "Three Kingdoms: The Journey": + Cards are many, and they contain individual attacks of the "generals" as well as "army cards" which conjure cavalry, archers, and infantry that you created your deck with. The army changes and develops, and that's an approach to the card game genre that is completely new to me, although it is based on the well-known card battlers. I love it! + Graphics are aesthetic and let me feel the ancient chinese realm in a beautiful way. The animations, too, are great: When you conjure your c
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