
Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.


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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
All of the negative reviews here about the AI's enemy army not being effected by your victories and tactics are obsolete with update v0.90. Enemy armies now have a pool of forces to draw from that is directly altered by your efforts during the dynamic campaign. Basically fixes every problem that everyone, myself included, had with being able to play the game. Unlike some early access developers, Game-Labs has been listening to and altering the game based on the player base's feedback. Necessary edit: Mind you, the game is still difficult as all hell. Don't go into any difficulty other than easy thinking you can spread your attribute points out across all traits and hope to come out ahead; you have to pick a strategy and stick with it otherwise you'll notice yourself dragging behind a bit as the war rages on. This is not a forgiving game and you will not be playing the superhuman savior o
A number of reviewers made the same points, so I will be brief. The good: -Looks nice. -Feels like a great game, especially during the first 5 hours. -Army customization, upgrades and different weaponry are nice touches. The bad: -The AI is broken in various ways. For instance, it often charges irrationally, and seemingly to make up for this the developers gave it some super powers. -Cavalry is useless, even against lone skirmishers or undefended artillery units. You are always better off investing the money and manpower in an infantry unit. -Battles are heavily scripted, to the point of having a broken logic. You are supposed to defend a position. You do it and thanks to the AI's suicidal charges, the enemy gets almost completely wiped out or routed. Then the game hits a point in the script and you are prompted "Our position is being overwhelmed! We must fall back to that place!" Th
I've been playing this game off-and-on since its release and generally I enjoy it! I think this an all-around great RTS. However, I have a bit of a concern about some of the historical battles. They seem to be FAR too scripted based on historical events, leaving little room for real player strategy. For example, in the Stones River battle, as the Union, I managed to to the CSA left flank and ball up his army against the river by the end of the second scenario of the battle (which extends to first scenario). However, by the third scenario, the game basically tossed away all my gains, balled my army up on the road, and left me with CSA troops on three sides (presumably per the history of the battle). It basically made all my efforts futile. In a second, more recent example, during the Chancellorsville scenario, I managed to secure both the Plank Road objectives with the Union Army on t
I finally finished both campaigns on Legendary difficulty and seeing I’ve put in over 1200 hours I thought I’d leave my two cents here. As someone who is a huge fan of the American Civil War and grew up playing Civil War Generals 2 and Sid Meier's Gettysburg, this title fulfilled my need for a contemporary Civil War game. There just aren't a lot of titles to choose from and the ones that I have played were lackluster or just mods for existing games such as Empire Total War. This game combines the best of Civil War Generals 2 and Sid Meier's Gettysburg as well as having that Total War franchise feel to it - but without the bugs (mostly). I can tell that the producer was a fan of both of the aforementioned titles, especially Civil War Generals 2. The game starts in 1861 near the beginning of the War and allows you to command a small force to either capture a fort (South) or a small city
It's a fun game, the main thing that bothers me about the campaign is how determined everything is. For example, I've beaten the Confederacy all around Virginia since Bull Run, with only a draw and no losses. I crushed them so badly that I destroyed half their army multiple times, I broke their line and wrecked them at Fredericksburg, and that was after doing the same at Antietam and Second Bull Run. Between losses and prisoners they had half their army gone and I got their supplies But now instead of chasing them down south to Richmond I'm having to fight a just as strong Army of Northern Virginia at Chancellorsville. Like I didn't just crush them at Fredericksburg, very near Richmond. I won at Chancellorsville, they didn't get my flank or surprise me like happened historically, but now the Confederacy is still invading Pennsylvania with a bigger army. It just doesn't make sense for
I want to recommend this game because I have enjoyed the time I put into it but I can't, at least right now. 1) The scripting of the battles and the larger campaign leaves a lot to be desired. For instance, at Shiloh as the Union, I held the CSA at the first battle line. The game then said "fall back to this line" and I said "rather not, doing fine here." It keep telling me to fall back. I killed all but ~800 of the CSA army. Day 2 starts and I have an army of 25,000 facing their 800 - but I've bet set back to the edge of the map at Pittsburg Landing. Why? Also why did the AI engage on the second day? 2) The larger campaign has these same problems. I was playing the the series of battles in the Peninsula Campaign as the Union and won each one by huge margins. And the next battle would load - a holding action to cover our retreat. Why are we retreating? I've inflicted massive losses o
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