'In the infinitesimal spaces between the pages of every book lies an unseen universe: smaller perhaps than ours but filled with all the wonders, and horrors, conceivable by the human mind' --- A dark-themed, fantasy, coming of age, RPG, which parodies the classic fairytales.
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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
|---|---|---|---|
| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This review was written in English and Russian in purpose to save your money and time. “Unhappy Ever After” is a RPG in a grim fairy world where well-known tales and characters (Alice, Hеnsel and Gretel, Little Red Riding Hood, etc.) were twisted by wicked minds of developers from Warped Tales. Beyond its parody to the fantasy “Unhappy Ever After” also aims to parody the real world drawing on situations that are all too prevalent in our society such as drug abuse, terrorism, and dirty politics. “Unhappy Ever After” takes place in a dark fantasy land of Twelve Duchies where Emperor’s dictatorship is issued for legitimate power and mages’ resistance is called terrorism. I’d rather say it’s a mature story that provides a unique perspective on children’s tales while addressing the difficult issues that plague modern society. I really liked the main story and the Twelve Duchies’ backgroun
This one has elements of greatness, but so far (7 hours in) seems to fall short in several ways. Fighting is both repetitive and boring as you'll rarely find weapon upgrades and your supporting characters abilities are relatively benign (especially Gretel's). That and after 10 levels, both the supporting characters still have access to only the first of their “Affinities/Abilities.” The problem I have is that the game never lets you gain much of an advantage over mobs as they level with you without limits (I've leveled my main character to level 12 and the mobs in the first area have adjusted to be at my level consistently). This pretty much takes away the incentive of fighting mobs/grinding to gain an advantage entirely--that and the fact that you'll struggle to find equipment upgrades which have even a slight impact to your characters' stats. Additionally, there seems to be many bugs
First Impressions Review Disclaimer: I was a kickstarter backer for this game. This is not your average RPG Maker game! We've all played a lot of RPG Maker games, but graphically this one stands out to me. Though some of the maps are a little hard to navigate over all they look great and have the right feel to them. As for the game play itself, Unhappily Ever After takes place in a twisted fairy tale world where no one can read, the Emperor is all powerful, monsters overrun the landscape, and people have strange affinities and powers. After falling through a portal, the very first thing you do is meet Hansel and Gretel. I dare not say more as the flavor of the world is simply too delicious to spoil. The game is also harsh. There is no auto heal on leveling. Half the items you find have success CHANCES of working. There are healing pillars around, and you will likely need them. Som
This is my first review and I just HAD to write one for this game! In short, it's an excellent example of what can be acheived with the RPGmaker engine. It has some flaws, but I'm able to overlook them thus far. A lot of love and care has been put into the environment of the game. Pleasant music, weather effects, day/night system that isn't annoying, and best of all, well done balancing on battles. The story, while I won't give away too much, is actually captivating despite the fact that it piggybacks on the tale of Hansel and Gretel. It's not childish, at all. There is a lot of social/political plot work that adds feeling to the game. For the first time in a while, I actually feel like I can't get overpowered in a game. It forces you to manage your supplies and use all of your abilities strategically to get the most out of exploration. There are moments where I want to keep explor
This is an update of my review after finishing 40 hours of the game. I have just killed a big boss and concluded the main game. I am about to start on 2 different DLCs of this game. Now after 40 hours of this game, I have seen a number of shortcomings and bugs, and will try to write about them in this update, so that I present an accurate picture of the game. Shortcoming of this game. 1. This game is an ABANDONWARE, like what many other previous reviews have said. It was originally a Kickstarter game, where backers paid money directly to the developer to create this game and some DLCs. The developer got the money, created the game and 2 DLCs and left in February 2017. What this means is that currently there is no tech support of any kind, and there are many small bugs and irritating features which are not fixed. However, the game itself is still good enough to be played, and I have co
Poorly optimized, leading to lagginess that gets worse as the game runs. This is a known issue, and while it might not affect you if your computer is less of a potato than mine (although I should note that it does meet the minimum specs listed on the store page), I find it kind of ridiculous that one would need a state of the art gaming PC to run an RPGMaker game. To add insult to injury, after struggling through the choppy graphics for about half an hour, I discovered that at least on Linux, save files are deleted when you exit the game, so you'd have to be able to complete it all in one sitting. I've attempted to contact the developers in order to fix the issue, but received no reply either on the forums or via email. It's a shame because this seems like a genuinely well-written game with some intriguing twists on classic fairy tales -- but that's meaningless when the technical issue
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