
You died. Welcome to XING: The Land Beyond, an atmospheric first-person puzzle adventure for desktops and virtual reality. Enjoy your peaceful escape from the chaotic world of the living, and travel the lands of the dead.




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Datos técnicos unificados de Steam, Steam Deck, ProtonDB, PCGamingWiki e IGDB.
| Idioma | Interfaz | Voces | Subtítulos |
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| Inglés |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
2012: First signs of development; 2015: Pre-Order placed; 2017: Final arrival of the masterpiece - You died. Welcome to XING: The Land Beyond! Review based on the non-VR/Desktop version. Level setup/graphics: 1 hub (and tutorial) level, 4 vast main levels (jungle, desert, seaside, temple, etc.), 8 optional “mini”-levels (locked until you find a way in) and finally “the end of your journey” level. The game builds up an immersive, engaging and magical atmosphere from the very beginning. Very detailed, highly polished (UE4) graphics accompanied by an orchestral opera type music, well-fitting sound elements and good narration. Story: Each level features its own, different poetical story, told by poem and wisdom. In the end, all fits together. It is up to you to unfold all the details. You can skip them, and just focus on the puzzle solutions, to get to the end of each level; but you wi
HELPFUL THINGS TO KNOW BEFORE PLAYING - GET ALL THE RUNES IN A LEVEL BEFORE YOU LEAVE! (See NOTE below) - There is a 'Return to Zeneth' (central level/world) menu option when revisiting levels/worlds. - There is a jump assist option in the menu - To throw (on Vive), squeeze the motion controller. - You can use the menu to track your progress while playing REVIEW This is another VR based review here. I've been waiting years to play this, and happy to report I really enjoyed this game. For me it was somewhere on the order of 12-14 hours of gameplay. THE GOOD - Unique premise (sort of helping/reviewing soul's and their 'unfinished business' from their previous lives) - Environments reflect the world/story/journey/life of their particular character - Game looks great, and has some great design work - Game plays and looks great in VR (plenty of graphics options for tweaking performance) -
XING: The Land Beyond is the product one would expect if, say, Popcap decided to release an entry in the Myst series: residing somewhere between passable and enjoyable for a few hours, it’s forgettable in the grand scheme of things, with no story to speak of. Unlike a journey through the universe of Myst or Antichamber, no mystery real or imagined looms overhead driving you forward, as the puzzles are a purely mechanical means to travel the full length of a beautiful corridor; there exists no choice in where to look or what to solve first, and neither a satisfying moment of feeling clever nor a hunger to learn more about the world you’re passing through will overcome you. Despite this and a few frustrating collision and platforming issues, it’s a well-made game that clearly took a lot of time and was born of genuine effort to create something worth playing, so it’s hard for me to be mo
A pretty good game so far with one major caveat for VR users. First, the positive... Reasonable Length - This isn't another 1hour/$20 VR game. I've completed the first of 4 chapters and there seems to be a 5th endgame area which probably isn't as long as a full chapter (it might just lead to the end credits for all I know) so at 90 minutes so far, I estimate it will last a good 5-6 hours or more. There's also a completionist element since you can find golden runes hidden in each chapter. I thought I only missed one in the first chapter since there was an optional door I hadn't figured out how to unlock but I missed 3 so some are decently hidden. Nice Aesthetic - The scenery looks beautiful and there are plenty of moving details like the tide lapping the shore, water falling, flames flickering, butterflies flittering about, etc so it's not a dead static environment. It's very important
As a serious fan of first person puzzle/adventure games, I found this game profoundly dissapointing. The puzzles are all tedious switch and key finding. I was far more often impeded by the slow walking speed and useless platforming sections that I was by the puzzles. You are regularly forced to walk back across sections of the game you have already completed if you want to bring a newly discovered key item to the key-item-receptacle it belongs to, as though I should feel clever for remembering that there was a pineapple shaped keyhole that I passed five minutes ago, and be rewarded with another five minutes of time wasted backtracking. The meagre and uninteresting story is told through terrible poetry, all forced into rhyme in the way that elementary school students believe all poetry must be upon first being introduced to the medium. It is cringe inducingly bad at times, and worse
I played Xing in standard mode and it was stunningly beautiful. It did remind me of Myst but it can stand proudly in its own right. Others have mentioned Witness, but the puzzles are challenging but not obscure like the former was. It had echoes of RiMe which is a favourite of mine. Most people take 10-15 hours to complete so a lot of bang for your bucks. You are dead and your soul has entered the spirit world. There is no religion or faith attached to this game, but it does touch very lightly on reincarnation. You arrive at a hub which has 4 massive doors to 4 vastly different worlds and there is a gate which enters into another area which is closed. This gate needs all the runes found in the 4 worlds. The spirit guide in the hub says you have to enter the 4 worlds to collect the 4 souls lost there. Itzali Point is a beach setting where you learn the story of a female environmentalist.
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