
Control Resonant•29.10.2026, 20:30•Rock Paper Shotgun
"Nous ne voulions pas d'un héros sombre en quête de vengeance" : comment les accalmies et un protagoniste passionné d'ornithologie font de Control Resonant un jeu d'action introspectif
AI Summary
Control Resonant casse les codes du jeu d'action-RPG en mêlant combats brutaux et moments de calme introspectif. La conception du jeu privilégie une atmosphère réflexive, où le protagoniste trouve la paix en dessinant des oiseaux plutôt que de se concentrer uniquement sur la vengeance.
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Like the repeating pattern effect afflicting its warped Manhattan, Control Resonant threw me for a loop. One minute I would be brutally slashing and smashing my way through hordes of inhuman enemies, enacting a never-ending chain combo of bellowing violence with my Aberrant, and the next minute I would be scanning nearby rooftops for signs of a squeaking purple dragon plushie to give to a very wiggly dog (who, I was pretty sure, could teleport). Combat often felt desperate and bloody; knockdown-and-drag-out brawls that had me limping away like John Wick after a particularly messy gunkata affair. Still, these fights all ended eventually, and in their place was not always more action-RPG battling but, more often, an odd sense of melancholic peace and quiet. It’s a strange dichotomy I’ve been thinking about nearly nonstop since I finished my first playthrough.
Spoilers/Revelations forControl Resonantahead. Don’t say we didn’t warn/notify you.
Spoilers/Revelations forControl Resonantahead. Don’t say we didn’t warn/notify you.