
A colony sim set in a post-apocalyptic dystopia. Build and defend your base. Manage your survivors. Engage raiders, aliens, Remnant soldiers and other factions in real-time-with-pause combat. Or use stealth to outwit them. Explore the massive world. Survive at all costs




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I've been in support of this game since 2022, and I originally backed it on Kickstarter. I won't lie, the state of the game is buggy, but that's excusable considering everything this game has gone through. People being rough on this game with the reviews likely aren't aware that it was forced to entirely switch game engines, only to later have a publisher completely shaft them. Camlann not only forced the small team to crunch hours and rush development, but they later defaulted on Vivid Storm Interactive, forcing them to scrounge up more funding just to stay afloat. It's a miracle this game is even here in a playable state, let alone a state that's leagues better than the original demo that released a while back. This game is rough, yes. Its behind where it should be, yes. But that's not the dev's fault. If you want to see this game cook, don't reviewbomb it and ruin its chances of reach
Boy is it rough... I came from Rimworld and got into it pretty easily. Cutting trees, building crackshack for the night, hauling stuff inside, assigning priorities, etc. This game copies a lot of systems from Rimworld, and I wish it could copy some of QoL from it to, because its severely lacking it... I can imagine someone who has no idea about Rimworld (this game is made by one of the older modding teams of Rimworld) can get absolutely demolished without a tutorial. Which this game doesnt have, at all. I get that this is EA but you could at least tell people how to play your game so they could leave a proper feedback instead of stumbling trought UI and game mechanics. It also seems to be VERY rough and barebones. Its your usual stuff, like pefromance issues, glitches, head scratching desicions, barely any moment-to-moment game content. The best review I can give it for now is "Rimw
I’ve been following this game for a while and jumped in right at the early access launch. The game shows a lot of promise, but it currently lacks several key features that, in my opinion, would greatly improve the experience. Below is a list of suggestions and observations so far: Areas for Improvement Tutorial Missing: There’s no tutorial to guide new players. Adding one would help players understand game mechanics and provide initial direction. No Clear Starting Goal: The game doesn’t set an initial clear objective. Introducing a goal, possibly through a tutorial, would improve player engagement and focus. Trait Descriptions Missing: Traits lack tooltips or descriptions when hovered over. Providing this info would make it easier to understand their effects. Item Visibility Issues: Items on the ground are difficult to spot, often hidden by grass or trees. There is no short
I don´t usually write review if i not have at last 100hours in game or at last one complete play through, but this is reaction on bad review here. For 14,79 euro is absolutly no brainer for every one who love Rimworld especially Combat Extended mod, and for others this is VERY! Early access and i recomended wait for few months or if you like the idea of this game buy it and leave it for some time. Technical side, working pretty good on nine years old pc only sometimes micro lags especially on duble time speed, bugs ?! yep there some and some anomalies :), tutorials ?! What?? ...this is some very nasty word?? If you never ever play any colony sim i get it, but if you not brain dead monkey im absolutly sure you can manage basic in 30 minutes or less just clik on everythnig this work every time :)) This game need lots of work and polish for sure, but so far i like it and knowing fact peopl
Because it's a $15 game that has a lot of potential, I'm not going to refund it as a show of good faith in hopes the devs continue with this....project. To launch a management game without being able to see how many of which resource you have in total is quite possibly the dumbest thing I've ever seen in gaming and I've been on the internet since Ultima Online. Srsly, wtf?
+ Big potential, this game could be next gen rimworld + Like line of sight mechanic + Like 3d world and multi level structures + Like limited ammo + Skills/abilities system is better than in rimworld - Weird camera controls. I wish you could move map with mouse, not just with wasd keys. Wish you could disable camera movement inertia. - I wish you could control job priorities back and forth with both left and right mouse buttons instead of just 1 - Only growing zone? why? This is a big missing feature. You cant organize right after you start the game before you build containers. - Lot of things lacking tooltips. I wish there was a recursive tooltip system like in endless legend 2 or old world. - Can't schedule direct commands with shift like in rimworld - Due to grass it's hard to see placement of zone and floors. Grass could be transparent where placement is present. - Growing zone high
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