
How to Destroy a City is a casual incremental game where you pilot a giant robot to destroy the city. Upgrade your robot, fight the army, and unlock special abilities and new robots. It's time to turn the city to ashes!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Not sure what happened between the demo and release, but something's wrong. There's little stuff like the icons being on the wrong upgrade (IE: grid icon for "increase height" and building with an up pointing arrow for "increase city size). However, music and sound effects are missing, the mission read out seems to have a minimal interface, story elements are missing (cutscene showing you accepting the mission), and above all else, the drill and UFO seem to have been relegated to support vehicles instead of being fully controllable. Even the trailer and screenshots on the store page changed on release day. I don't know what happened, but this feels like an old version of the game compared to the demo. If this stuff gets patched and cleaned up, I'll change my review.
I played this game so you don't have to. The game is carefully balanced specifically to 1) Get you hooked and 2) Prevent you from playing under 2 hours so you don't refund. The first 1 hour of the game is entertaining, it has a decent hook, but the mechanics are very generic. A pretty standard dopamine pump, probably vibe coded and using assets from one of the asset stores or made with GenAI. After that, however, you have to play increasing number of >3 minute rounds to afford anything meaningful. I say meaningful because 80% of the upgrades in the game have no real impact. You have an engine, and that engine keeps you going until the next upgrade with any impact. Everything else is bait. I specifically remember at one point seeing the skill-tree expand after picking an upgrade and genuinely being disappointed that it wasn't going to be over soon, but still wanting to see it to the end.
Starts strong but gets repetitive extremely quickly. I was looking forward to controllable new vehicles just to find they now NPC allies. Skill tree tends to hide unlocks so you find yourself investing in the 'wrong' skills until you uncover the hidden tile to see the new set. Edit: They have now fixed the skill tree
For the price, it's hard to complain. **BUT** This could have bene so much better. After the first hour or so the game becomes incredibly repetitive, and the upgrades start to lose their flavour. I can sort of accept the cartoon helicopters attacking you, but the airships that make you pulse rainbow colours - why?! The premise of the game is some sort of super-alien intelligence, but the story seems to be all but forgotten as you replay the same game loop over and over, buying 1-2 more of the extremely-samey upgrades after each ~1min run. After over 2 hours of this, there's still a good chunk of the tech tree left, but I'm completely bored of the core game loop and the glacial pace of progression. I don't care about unlocking a laser that shoots helicopters - they stopped being a threat 60 minutes ago. Overall the pace of the mid and end gate are too slow for the little new content th
Underdelivered on the demo promise.
Good concept, but unproven: - Repetitiveness that stopped being fun fairly quickly - Most upgrade are just incremental... while this is the name of the game in this genre, it did not inject enough new elements to keep the game fresh and exciting... upgrade just become another node to click - At some point, the game changed from city destruction to a balloon chasing game (which gives a +0.5 sec operational time bonus), which you need to maximize your progress/score. Nice try, but no cigar. Dev is promising to bring back the other 2 missing robots, so worth keeping an eye on this game.
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