
In a world where electric cars reign supreme, you are now the owner of an old gas station out in the wilderness. Establish trade, develop your business and uncover the secret of this strange place in the compact gas station simulator.
You are the new owner of an old gas station and a cozy little store next to it. The previous owner disappeared under mysterious circumstances, and now it is your turn to maintain order here. Grow your business: clear out the trash, organize the space, set up trade, order goods, set prices, work the cash register and monitor the fuel levels. Turn the old ruin into a beacon for travelers stuck in time! But no matter what happens, do not go out at night unless you want to share the fate of the previous owner.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Language | Interface | Full Audio | Subtitles |
|---|---|---|---|
| Russian | |||
| English | |||
| German | |||
| French | |||
| Spanish | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
In short? An adorable, but tedious grindfest that's front-loaded with intriguing cutscenes that ultimately don't deliver on their promise. I was immediately intrigued by this game after playing the demo during a Steam Demo Fest. I liked the idea of running a gas station in this town full of mysteries. It felt like a gas station simulator by way of Twin Peaks or Eerie Indiana (anyone else grow up on THAT show?) Unfortunately, the game is INCREDIBLY front-loaded with intrigue, but turns into nothing more than a tedious grind. You're left running around the lot serving customers, very occasionally graced with NPC dialogue that seemingly moves the story forward, but most day-to-day actions are refilling stock, refueling gas, and performing mind-numbing, tedious mini-games. There simply isn't enough story bait on the hook to justify this much grind. It's also incredibly unintuitive on what
"You don't have to believe in something real to do real stupid things because of it."In The Last Gas Station, you're a red panda "city girl" who takes over a remote gas station near Cloven Peak. Eccentric locals warn you to stay inside after dark, strange things go bump in the night, no one knows what happened to the previous shopkeeper, someone's scattering curious recordings in your path like bread crumbs, and so you ask yourself: How can I use this weirdness to turn a profit? Gameplay + Details Gameplay loop consists of 10-minute workdays starring simple fueling/maintenance/washing minigames, plus fretting about fuel storage and exact change. The shop's "popularity" increases naturally, but can be boosted by "Civilization" (gained from upgrades and decorations; earns money) and "Mysteries" (increased by themed item sales and décor; earns story). Evenings provide unlimited time to re
Gameplay is pretty repetitive, but its not too bad for a relaxing second screen kind of thing. My main issue with the game is the writing and story, or lack thereof. I'm fine with games taking a sparse approach to writing mysteries and letting your mind fill in the gaps, but the game hardly gives anything to work with and the spacing between story beats feels overly long. The ending feels very abrupt and unsatisfying, and with the way progression works its easy to miss other endings if you don't look up how to get them. There's also a lot of dialog given to hating on EV technology in really over the top ways, which might work if there were actually consideration given to the positive aspects as well, but the most you can do in game is shrug about it. I expected the game to feel like the last vestiges of our old word moving towards a new future, not a game seemingly arguing that gas is be
The game animations are gorgeous but the game got pretty repetitive very quickly. Doing the same mini games over and over began to become a chore and when everything is automated there is almost nothing to do in the day cycle. The story was good enough but not super engaging and the ending was honestly a pretty big let down. I enjoyed it but honestly expected a little more.
So what is in this game is actually well done, like the individual portions are great. Upgrading your gas station is rewarding, the game play loop is satisfying, and designing your gas station is enjoyable. However, that's about where the enjoyment stops. When you first start out they're great about introducing you to secondary characters, and story elements. Everything implies there's a great story that's going to unfold, and you remain excited for starting a new day, wondering what creepiness will develop overnight, or who is going to visit the next day to reveal a plot point. Then you get to about Upgrade level 3 and it just falls off a cliff. You're stuck grinding for I don't know how many days, and there's absolutely no story development. You finally see a secondary character, only for it to be minimal script with no story progression. Attempt to follow up with the static secondary
This little simulator game has been a surprise delight. I didn't even know it existed until I saw friends buying it in my activity feed, and it made me curious. I dove in immediately after buying, unable to resist, and have been playing it quite a lot since. I've now got around 16 hours in, and here are some of my observations and thoughts after playing for that long. ♦ The pixel art is stunning. I love the cute character designs, as well as the world and all the decorative objects and visuals you can place in it. You can't customize the main character at all, but it's a very cute red panda design, so I have no complaints. ♦ The game is very relaxing and low stakes. There's a sense of "something is not quite right" and some mysteries that slowly unfold as you play, but the day-to-day activities feel very mellow. I never felt like I was struggling to keep up with the customers, which is
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