
Grays roam the land, largely in the absence of human interference. These aren't your typical Zed -- theirs is a very different sort of apocalypse. Animals spontaneously transform into twisted, violent beings. The earth decays, collapsing into a network of abysses. The wilderness thickens. It has been nine years since That Day when it all started. Pockets of humanity still exist, but are ignorant of one another. Within these isolated havens people try to live as best they can -- for even in a world so broken and dark, daily life must go on. Darrell and Mary Williams were able to build such a life inside a five-acre fenced yard out in the country. They were even secure enough in their isolated compound that they had a daughter five years after the zombie-like grays appeared. Life carried on as normally as it could, until another refugee on the run is killed during a nearby attack. Her son is saved and taken in by the Williamses -- who do not realize that this kind action will destroy their home and threaten their entire family. They find themselves caught in the midst of a struggle between two eldritch horrors, and the path to survival is anything but clear.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
From the developers of AI: Fleet Command and A Valley Without Wind comes Shattered Haven. Shattered Haven is a zombie survival game where the player is presented a variety of scenarios to overcome. The story follows Mary and Darrel as they flee from their once safe haven in search for their lost children. Shattered Haven can be played as a single player game or cooperatively. The player is put in an 'overworld' where the player must locate various portals that lead to individual challenges. The player must complete all challenges in a given region before proceeding to the next. The overworld provides a loose framework for these individual challenges and drives the overall progression of the game. Arcen, the developers, a small five man shop have developed several games since 2009; much more than the average indie developer in my opinion. Shattered Haven, like many games by Arcen, lac
So, a freebie from PC Gamer Mag. Yay! Described within as "A zombie game for those who dislike Zombie games". I'm not the greatest fan of Survival horror, as most Zombie games tend to be, so I thought I'd give ths a shot. It's... poor, to say the least. There is potentially a phenomenal story in there but the control scheme, lack of ingame information (or perhaps lack of clarity) and pre-8bit graphics let it down badly - to the point that, after a mere 45 minutes, I find myself not caring about the plot and just quitting without saving. It's not difficult to start with but where the items you pick up change slots when you enter a new area (and re-aquire them, in the case of portals) means that your control keys change frequently and this adds frustration to an already underwhelming experience. The concept behind the Greys is intriging however since they can only be hurt by iron. This
Sad to say I feel I wasted a lot of time on this. It had potential when I first started the game, disjointed story aside. Unfortunately, that potential disappeared after I figured out that everything you needed to do in the game was doing simple to absurd puzzles till they let you move to a new area, and some of the puzzles relying entirely on RNG to actually pass them successfully. A poor gameplay decision at best, since the RNG is as likely to kill you as the enemies you need it to kill, and if you die, the whole thing resets. The fact that 90% of what you pick up is useless to kill anything in the game, even the normal animals, is irritating at best. Why a Steel axe can't kill a spider or wolf, I will never understand. All in all, not a game I would recommend to anyone, even fans of puzzles or zombie games, since the controles are too floaty to function well and the game has a tenda
I liked AVWW. I wanted to like this game. But AVWW started you off with fire punches and kept the cheesy dialogue to a minimum. SH does neither of those things. In this game, you start by playing as some children who use Home Alone traps to fight zombies. Later on, you play as adults who do the same thing. Basically, the adults are as effective as children in this game. The dialogue sounds like it was written by a ten year old who doesn't read much. "(Laughs darkly)" is actually part of an actual line meant to be taken seriously. The cutscenes aren't much better. "Kids are funny. It sure is dark. I'm going home" is basically what I got out of the first poorly voice-acted specimen. The story is ridiculously rushed. Wake up, open a gate, zombies speedwalk in, silly adventure begins. At one point, a survivor simply guesses by looking at it that a portal will empty his inventory because t
A Paladin's Steam Review: Shattered Haven. Conflicted Feelings of Survival. Genre: 2D Top Down Survival, RPG and Puzzle Solving. Developed and Published by: Arcen Games. Platform: Windows, Mac and Linux. Business Model: Base Game Copy supplied via press key from Arcen Games The Shattered Haven experience overall has a feeling of confliction. Like like the dev(s) were uncertain of what they wanted to make until the last figurative minute. There are underpinnings of a really great game here but its execution feels schizophrenic at times. I have to wonder if there were multiple developers involved that weren't on the same page. The overall mechanics aren't bad on their own but when combined together, leaves a rushed or incomplete feeling. It doesn't mesh together as well as it should. The difficulty can spike between easy and insane in an instant which creates an aggravating experienc
arcen is a company that makes unique and mostly underrated games, but I'm pretty sure shattered haven is their least known (and appreciated) title, which is sad because it's a really fun game that I'm sure a lot of people own because it's been bundled and sold for real cheap many times. it's a cool spin on the zombie genre (they're called grays here), you control a family of survivors, trying to make your way to, well, a haven, by going through many different areas (forest, swamp, snow, etc.) and completing basically unrelated levels by going through portals, some with more action, some with only puzzles, some mixing both. they're really cool, sometimes easy, sometimes frustrating, but also satisfying when you figure them out. the graphics might be a turn-off for some, but I like it, except everything's too tiny, the gameplay area doesn't even fill out the screen because there's a huge
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The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.


You must stay alive in this horror/puzzle adventure. Try to survive the vengeful toys waiting for you in the abandoned toy factory. Use your GrabPack to hack electrical circuits or nab anything from afar. Explore the mysterious facility... and don't get caught.


Life Is Strange is a five part episodic game that sets out to revolutionize story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.


Explore the seemingly infinite expanse of eerily familiar levels in the backrooms based on the popular creepypasta lore. Each level features different ways to escape with danger along the way.


Human: Fall Flat is an open-ended physics based puzzle game in which you take control of builder Bob helping him resolve the mysteries behind his recurring dreams of falling. Your goal is to escape those dreams full of puzzles, dangers and surprises using everything you find in the levels. The world of Bob dreams is built on his daily experiences, hopes, fears and memories interweaved in a net so sticky and hard to escape. All this mess is actually a carefully crafted work of… wait! You are the one to find it out! Bob is a human. Just a human. No hero. Zero superpowers. Period.


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!